36 lines
1.1 KiB
Python
36 lines
1.1 KiB
Python
import unittest
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.interfaces import Map, Tile
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class TestInterfaces(unittest.TestCase):
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def test_map(self) -> None:
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"""
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Create a map and check that it is well parsed.
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"""
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m = Map.load_from_string("0 0\n.#\n#.\n")
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self.assertEqual(m.width, 2)
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self.assertEqual(m.height, 2)
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self.assertEqual(m.draw_string(TexturePack.ASCII_PACK), ".#\n#.")
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def test_load_map(self) -> None:
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"""
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Try to load a map from a file.
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"""
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m = Map.load("resources/example_map.txt")
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self.assertEqual(m.width, 52)
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self.assertEqual(m.height, 17)
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def test_tiles(self) -> None:
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"""
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Test some things about tiles.
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"""
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self.assertFalse(Tile.FLOOR.is_wall())
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self.assertTrue(Tile.WALL.is_wall())
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self.assertFalse(Tile.EMPTY.is_wall())
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self.assertTrue(Tile.FLOOR.can_walk())
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self.assertFalse(Tile.WALL.can_walk())
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self.assertFalse(Tile.EMPTY.can_walk())
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self.assertRaises(ValueError, Tile.from_ascii_char, 'unknown')
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