squirrel-battle/dungeonbattle/display/mapdisplay.py

42 lines
1.7 KiB
Python

#!/usr/bin/env python
from dungeonbattle.entities.player import Player
from dungeonbattle.interfaces import Map
from .display import Display
class MapDisplay(Display):
player: Player
def __init__(self, *args):
super().__init__(*args)
def update_map(self, m: Map) -> None:
self.map = m
self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
def update_pad(self) -> None:
self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
self.pad.addstr(0, 0, self.map.draw_string(self.pack),
self.color_pair(1))
for e in self.map.entities:
self.pad.addstr(e.y, self.pack.tile_width * e.x,
self.pack[e.name.upper()], self.color_pair(2))
def display(self) -> None:
y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
pminrow, pmincol = y - deltay, x - deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = self.height - deltay, self.width - deltax
smaxrow = self.map.height - (y + deltay) + self.height - 1
smaxrow = min(smaxrow, self.height - 1)
smaxcol = self.pack.tile_width * self.map.width - \
(x + deltax) + self.width - 1
smaxcol = min(smaxcol, self.width - 1)
pminrow = max(0, min(self.map.height, pminrow))
pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)