80 lines
3.3 KiB
Python
80 lines
3.3 KiB
Python
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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from squirrelbattle.interfaces import Map
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from .display import Display
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from ..game import Game
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class MapDisplay(Display):
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"""
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A class to handle the display of the map.
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"""
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map: Map
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def __init__(self, *args):
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super().__init__(*args)
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def update(self, game: Game) -> None:
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self.map = game.map
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self.pad = self.newpad(self.map.height,
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self.pack.tile_width * self.map.width + 1)
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def update_pad(self) -> None:
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self.pad.resize(500, 500)
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.pack.tile_fg_color, self.pack.tile_bg_color)
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for e in self.map.entities:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()],
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self.pack.entity_fg_color, self.pack.entity_bg_color)
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# Display Path map for debug purposes
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# from squirrelbattle.entities.player import Player
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# players = [ p for p in self.map.entities if isinstance(p,Player) ]
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# player = players[0] if len(players) > 0 else None
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# if player:
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# for x in range(self.map.width):
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# for y in range(self.map.height):
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# if (y,x) in player.paths:
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# deltay, deltax = (y - player.paths[(y, x)][0],
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# x - player.paths[(y, x)][1])
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# if (deltay, deltax) == (-1, 0):
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# character = '↓'
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# elif (deltay, deltax) == (1, 0):
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# character = '↑'
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# elif (deltay, deltax) == (0, -1):
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# character = '→'
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# else:
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# character = '←'
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# self.addstr(self.pad, y, self.pack.tile_width * x,
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# character, self.pack.tile_fg_color,
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# self.pack.tile_bg_color)
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def display(self) -> None:
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y, x = self.map.currenty, self.pack.tile_width * self.map.currentx
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = self.height - deltay, self.width - deltax
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smaxrow = self.map.height - (y + deltay) + self.height - 1
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smaxrow = min(smaxrow, self.height - 1)
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smaxcol = self.pack.tile_width * self.map.width - \
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(x + deltax) + self.width - 1
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# Wrap perfectly the map according to the width of the tiles
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pmincol = self.pack.tile_width * (pmincol // self.pack.tile_width)
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smincol = self.pack.tile_width * (smincol // self.pack.tile_width)
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smaxcol = self.pack.tile_width \
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* (smaxcol // self.pack.tile_width + 1) - 1
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smaxcol = min(smaxcol, self.width - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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self.pad.erase()
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self.update_pad()
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self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow,
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smaxcol)
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