squirrel-battle/dungeonbattle/game.py

89 lines
2.8 KiB
Python

from random import randint
from typing import Any
from .entities.player import Player
from .enums import GameMode, KeyValues
from .interfaces import Map
from .settings import Settings
from . import menus
from typing import Callable
class Game:
map: Map
player: Player
display_refresh: Callable[[], None]
def __init__(self) -> None:
"""
Init the game.
"""
self.state = GameMode.MAINMENU
self.main_menu = menus.MainMenu()
self.settings_menu = menus.SettingsMenu()
self.settings = Settings()
self.settings.load_settings()
self.settings.write_settings()
self.settings_menu.update_values(self.settings)
def new_game(self) -> None:
"""
Create a new game on the screen.
"""
# TODO generate a new map procedurally
self.map = Map.load("resources/example_map_2.txt")
self.player = Player()
self.map.add_entity(self.player)
self.player.move(self.map.start_y, self.map.start_x)
self.map.spawn_random_entities(randint(3, 10))
@staticmethod
def load_game(filename: str) -> None:
# TODO loading map from a file
raise NotImplementedError()
def run(self, screen: Any) -> None:
"""
Main infinite loop.
We wait for a player action, then we do what that should be done
when the given key got pressed.
"""
while True:
screen.clear()
screen.refresh()
self.display_refresh()
key = screen.getkey()
self.handle_key_pressed(KeyValues.translate_key(key, self.settings))
def handle_key_pressed(self, key: KeyValues) -> None:
"""
Indicates what should be done when the given key is pressed,
according to the current game state.
"""
if self.state == GameMode.PLAY:
self.handle_key_pressed_play(key)
elif self.state == GameMode.MAINMENU:
self.main_menu.handle_key_pressed(key, self)
elif self.state == GameMode.SETTINGS:
self.settings_menu.handle_key_pressed(key, self.settings)
self.display_refresh()
def handle_key_pressed_play(self, key: KeyValues) -> None:
"""
In play mode, arrows or zqsd should move the main character.
"""
if key == KeyValues.UP:
if self.player.move_up():
self.map.tick()
elif key == KeyValues.DOWN:
if self.player.move_down():
self.map.tick()
elif key == KeyValues.LEFT:
if self.player.move_left():
self.map.tick()
elif key == KeyValues.RIGHT:
if self.player.move_right():
self.map.tick()
elif key == KeyValues.SPACE:
self.state = GameMode.MAINMENU