64 lines
1.9 KiB
Python
64 lines
1.9 KiB
Python
from ..interfaces import FriendlyEntity
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from ..translations import gettext as _
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from .player import Player
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from .items import Item
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from random import choice
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class Merchant(FriendlyEntity):
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"""
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The class for merchants in the dungeon
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"""
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inventory = list
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hazel = int
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def keys(self) -> list:
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"""
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Returns a friendly entitie's specific attributes
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"""
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return ["maxhealth", "health", "inventory", "hazel"]
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def __init__(self, name: str = "merchant", inventory: list = None,
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hazel: int = 75, *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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self.inventory = inventory or []
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self.hazel = hazel
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entity_classes = self.get_all_entity_classes_in_a_dict()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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if not self.inventory:
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for i in range(5):
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self.inventory.append(choice(Item.get_all_items())())
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def talk_to(self, player: Player) -> str:
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"""
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This function is used to open the merchant's inventory in a menu,
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and allow the player to buy/sell objects
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"""
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# TODO
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return _("I don't sell any squirrel")
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def save_state(self) -> dict:
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"""
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We save the inventory of the merchant formatted as JSON
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"""
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d = super().save_state()
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d["inventory"] = [item.save_state() for item in self.inventory]
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return d
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class Sunflower(FriendlyEntity):
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"""
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A friendly sunflower
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"""
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dialogue_option = [_("Flower power!!"), _("The sun is warm today")]
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def __init__(self, maxhealth: int = 15,
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*args, **kwargs) -> None:
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super().__init__(name="sunflower", maxhealth=maxhealth, *args, **kwargs)
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