squirrel-battle/squirrelbattle/display
eichhornchen 424044a5e4 Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00
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__init__.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
display.py Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
display_manager.py Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
logsdisplay.py Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00
mapdisplay.py Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
menudisplay.py Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
messagedisplay.py More generic display update 2020-12-18 15:07:09 +01:00
statsdisplay.py Critical hit chance is now displayed along with the other stats. 2021-01-05 19:23:25 +01:00
texturepack.py Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19. 2021-01-05 19:40:11 +01:00