squirrel-battle/dungeonbattle/display/mapdisplay.py

46 lines
1.6 KiB
Python

#!/usr/bin/env python
from typing import Any
from dungeonbattle.display.display import Display
from dungeonbattle.display.texturepack import TexturePack
from dungeonbattle.entities.player import Player
from dungeonbattle.interfaces import Map
class MapDisplay:
self.map: Map
self.player: Player
def __init__(self, screen: Any, pack: TexturePack, height : int, width : int):
self.screen = screen
self.height = height
self.width = width
self.pack = pack
self.pad = self.newpad(m.height, m.width + 1)
def update_pad(self) -> None:
self.pad.addstr(0, 0, self.map.draw_string(self.pack))
for e in self.map.entities:
self.pad.addstr(e.y, e.x, self.pack.PLAYER)
def display(self) -> None:
deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
pminrow, pmincol = y - deltay, x - deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = self.height - deltay, self.width - deltax
smaxrow = self.map.height - (y + deltay) + self.height - 1
smaxrow = min(smaxrow, self.height - 1)
smaxcol = self.map.width - (x + deltax) + self.width - 1
smaxcol = min(smaxcol, self.width - 1)
pminrow = max(0, min(self.map.height, pminrow))
pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
def refresh(self, m : Map, p : Player) -> None:
self.map = m
self.player = p
y, x = self.map.currenty, self.map.currentx
return self.display()