squirrel-battle/squirrelbattle/display/menudisplay.py

139 lines
4.8 KiB
Python

# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
import curses
from typing import List
from squirrelbattle.menus import Menu, MainMenu
from .display import Display, Box
from ..enums import KeyValues
from ..game import Game
from ..resources import ResourceManager
from ..translations import gettext as _
class MenuDisplay(Display):
position: int
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.menubox = Box(*args, **kwargs)
def update_menu(self, menu: Menu) -> None:
self.menu = menu
# Menu values are printed in pad
self.pad = self.newpad(self.trueheight, self.truewidth + 2)
def update_pad(self) -> None:
for i in range(self.trueheight):
self.addstr(self.pad, i, 0, " " + self.values[i])
# set a marker on the selected line
self.addstr(self.pad, self.menu.position, 0, ">")
def display(self) -> None:
cornery = 0 if self.height - 2 >= self.menu.position - 1 \
else self.trueheight - self.height + 2 \
if self.height - 2 >= self.trueheight - self.menu.position else 0
# Menu box
self.menubox.refresh(self.y, self.x, self.height, self.width)
self.pad.erase()
self.update_pad()
self.refresh_pad(self.pad, cornery, 0, self.y + 1, self.x + 2,
self.height - 2 + self.y,
self.width - 2 + self.x)
def handle_click(self, y: int, x: int, game: Game) -> None:
"""
We can select a menu item with the mouse.
"""
self.menu.position = y - 1
game.handle_key_pressed(KeyValues.ENTER)
@property
def truewidth(self) -> int:
return max([len(str(a)) for a in self.values])
@property
def trueheight(self) -> int:
return len(self.values)
@property
def preferred_width(self) -> int:
return self.truewidth + 6
@property
def preferred_height(self) -> int:
return self.trueheight + 2
@property
def values(self) -> List[str]:
return [str(a) for a in self.menu.values]
class SettingsMenuDisplay(MenuDisplay):
@property
def values(self) -> List[str]:
return [_(a[1][1]) + (" : "
+ ("?" if self.menu.waiting_for_key
and a == self.menu.validate() else a[1][0]
.replace("\n", "\\n"))
if a[1][0] else "") for a in self.menu.values]
class MainMenuDisplay(Display):
def __init__(self, menu: MainMenu, *args):
super().__init__(*args)
self.menu = menu
with open(ResourceManager.get_asset_path("ascii_art.txt"), "r") as file:
self.title = file.read().split("\n")
self.pad = self.newpad(max(self.rows, len(self.title) + 30),
max(len(self.title[0]) + 5, self.cols))
self.menudisplay = MenuDisplay(self.screen, self.pack)
self.menudisplay.update_menu(self.menu)
def display(self) -> None:
for i in range(len(self.title)):
self.addstr(self.pad, 4 + i, max(self.width // 2
- len(self.title[0]) // 2 - 1, 0), self.title[i])
self.refresh_pad(self.pad, 0, 0, self.y, self.x,
self.height + self.y - 1,
self.width + self.x - 1)
menuwidth = min(self.menudisplay.preferred_width, self.width)
menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
self.menudisplay.refresh(
menuy, menux, min(self.menudisplay.preferred_height,
self.height - menuy), menuwidth)
def handle_click(self, y: int, x: int, game: Game) -> None:
menuwidth = min(self.menudisplay.preferred_width, self.width)
menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
menuheight = min(self.menudisplay.preferred_height, self.height - menuy)
if menuy <= y < menuy + menuheight and menux <= x < menux + menuwidth:
self.menudisplay.handle_click(y - menuy, x - menux, game)
class InventoryDisplay(MenuDisplay):
def update_pad(self) -> None:
message = _("== INVENTORY ==")
self.addstr(self.pad, 0, (self.width - len(message)) // 2, message,
curses.A_BOLD | curses.A_ITALIC)
for i, item in enumerate(self.menu.values):
rep = self.pack[item.name.upper()]
selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
self.addstr(self.pad, 2 + i, 0, selection
+ " " + item.translated_name.capitalize())
@property
def truewidth(self) -> int:
return max(1, self.height if hasattr(self, "height") else 10)
@property
def trueheight(self) -> int:
return 2 + super().trueheight