squirrel-battle/dungeonbattle/mapdisplay.py

40 lines
1.4 KiB
Python

#!/usr/bin/env python
import curses
from typing import Any
from dungeonbattle.interfaces import Map
<<<<<<< HEAD
def __init__(self, m: Map):
self.map = m
self.pad = curses.newpad(m.height, m.width+1)
=======
class MapDisplay:
def __init__(self, m: Map, player: Any):
# TODO Type the player field with the good type
self.map = m
self.pad = curses.newpad(m.height, m.width + 1)
self.player = player
>>>>>>> master
def update_pad(self) -> None:
self.pad.addstr(0, 0, self.map.draw_string())
for e in self.map.entities:
self.pad.addch(e.y, e.x, e.img)
def display(self, y: int, x: int) -> None:
deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
pminrow, pmincol = y - deltay, x - deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
smaxrow = self.map.height - (y + deltay) + curses.LINES - 1
smaxrow = min(smaxrow, curses.LINES - 1)
smaxcol = self.map.width - (x + deltax) + curses.COLS - 1
smaxcol = min(smaxcol, curses.COLS - 1)
pminrow = max(0, min(self.map.height, pminrow))
pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)