40 lines
1.4 KiB
Python
40 lines
1.4 KiB
Python
#!/usr/bin/env python
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import curses
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from typing import Any
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from dungeonbattle.interfaces import Map
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<<<<<<< HEAD
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def __init__(self, m: Map):
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self.map = m
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self.pad = curses.newpad(m.height, m.width+1)
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=======
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class MapDisplay:
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def __init__(self, m: Map, player: Any):
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# TODO Type the player field with the good type
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self.map = m
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self.pad = curses.newpad(m.height, m.width + 1)
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self.player = player
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>>>>>>> master
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string())
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for e in self.map.entities:
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self.pad.addch(e.y, e.x, e.img)
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def display(self, y: int, x: int) -> None:
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deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
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smaxrow = self.map.height - (y + deltay) + curses.LINES - 1
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smaxrow = min(smaxrow, curses.LINES - 1)
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smaxcol = self.map.width - (x + deltax) + curses.COLS - 1
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smaxcol = min(smaxcol, curses.COLS - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.map.width, pmincol))
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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