squirrel-battle/squirrelbattle/enums.py

95 lines
2.6 KiB
Python

# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
from enum import auto, Enum
from typing import Optional
from squirrelbattle.settings import Settings
# This file contains a few useful enumeration classes used elsewhere in the code
class DisplayActions(Enum):
"""
Display actions options for the callable displayaction Game uses
It just calls the same action on the display object displayaction refers to.
"""
REFRESH = auto()
UPDATE = auto()
MOUSE = auto()
class GameMode(Enum):
"""
Game mode options.
"""
MAINMENU = auto()
PLAY = auto()
SETTINGS = auto()
INVENTORY = auto()
STORE = auto()
CHEST = auto()
CREDITS = auto()
class KeyValues(Enum):
"""
Key values options used in the game.
"""
UP = auto()
DOWN = auto()
LEFT = auto()
RIGHT = auto()
ENTER = auto()
INVENTORY = auto()
USE = auto()
EQUIP = auto()
DROP = auto()
SPACE = auto()
CHAT = auto()
WAIT = auto()
LADDER = auto()
LAUNCH = auto()
DANCE = auto()
@staticmethod
def translate_key(key: str, settings: Settings) \
-> Optional["KeyValues"]: # noqa: C901
"""
Translates the raw string key into an enum value that we can use.
"""
if key in (settings.KEY_DOWN_SECONDARY,
settings.KEY_DOWN_PRIMARY):
return KeyValues.DOWN
elif key in (settings.KEY_LEFT_PRIMARY,
settings.KEY_LEFT_SECONDARY):
return KeyValues.LEFT
elif key in (settings.KEY_RIGHT_PRIMARY,
settings.KEY_RIGHT_SECONDARY):
return KeyValues.RIGHT
elif key in (settings.KEY_UP_PRIMARY,
settings.KEY_UP_SECONDARY):
return KeyValues.UP
elif key == settings.KEY_ENTER:
return KeyValues.ENTER
elif key == settings.KEY_INVENTORY:
return KeyValues.INVENTORY
elif key == settings.KEY_USE:
return KeyValues.USE
elif key == settings.KEY_EQUIP:
return KeyValues.EQUIP
elif key == settings.KEY_DROP:
return KeyValues.DROP
elif key == ' ':
return KeyValues.SPACE
elif key == settings.KEY_CHAT:
return KeyValues.CHAT
elif key == settings.KEY_WAIT:
return KeyValues.WAIT
elif key == settings.KEY_LADDER:
return KeyValues.LADDER
elif key == settings.KEY_LAUNCH:
return KeyValues.LAUNCH
elif key == settings.KEY_DANCE:
return KeyValues.DANCE