from typing import Any from .interfaces import Map from .mapdisplay import MapDisplay from .settings import Settings from .term_manager import TermManager from enum import Enum, auto class GameMode(Enum): MAINMENU = auto() PLAY = auto() SETTINGS = auto() INVENTORY = auto() class KeyValues(Enum): UP = auto() DOWN = auto() LEFT = auto() RIGHT = auto() ENTER = auto() class Game: INSTANCE = None def init(self) -> None: Game.INSTANCE = self self.state = GameMode.MAINMENU self.settings = Settings() self.settings.load_settings() self.settings.write_settings() def new_game(self): # TODO generate a new map procedurally self.m = Map.load("example_map.txt") self.player = Player() self.player.y = 1 self.player.x = 6 self.d = MapDisplay(self.m, self.player) @classmethod def load_game(filename): # TODO loading map from a file raise NotImplementedError() def run(self, screen): while True: screen.clear() screen.refresh() self.d.display(self.player.y, self.player.x) key = screen.getkey() self.handle_key_pressed(self.translate_key(key)) def translate_key(self, key:str) -> KeyValues: if key in (self.settings.KEY_DOWN_SECONDARY, self.settings.KEY_DOWN_PRIMARY): return KeyValues.DOWN elif key in (self.settings.KEY_LEFT_PRIMARY, self.settings.KEY_LEFT_SECONDARY): return KeyValues.LEFT elif key in (self.settings.KEY_RIGHT_PRIMARY, self.settings.KEY_RIGHT_SECONDARY): return KeyValues.RIGHT elif key in (self.settings.KEY_UP_PRIMARY, self.settings.KEY_UP_SECONDARY): return KeyValues.UP def handle_key_pressed(self, key: KeyValues) -> None: if key == KeyValues.UP: self.player.move_up() if key == KeyValues.DOWN: self.player.move_down() if key == KeyValues.LEFT: self.player.move_left() if key == KeyValues.RIGHT: self.player.move_right() class Player: # FIXME Should be elsewhere, only useful to don't break the previous code y: int = 0 x: int = 0 def move_up(self) -> None: self.y -= 1 def move_down(self) -> None: self.y += 1 def move_left(self) -> None: self.x -= 1 def move_right(self) -> None: self.x += 1