import unittest from dungeonbattle.entities.items import Bomb, Item from dungeonbattle.entities.monsters import Squirrel from dungeonbattle.entities.player import Player from dungeonbattle.interfaces import Entity, Map class TestEntities(unittest.TestCase): def setUp(self) -> None: """ Load example map that can be used in tests. """ self.map = Map.load("resources/example_map.txt") def test_basic_entities(self) -> None: """ Test some random stuff with basic entities. """ entity = Entity() entity.move(42, 64) self.assertEqual(entity.y, 42) self.assertEqual(entity.x, 64) self.assertIsNone(entity.act(self.map)) def test_fighting_entities(self) -> None: """ Test some random stuff with fighting entities. """ entity = Squirrel() self.assertIsNone(entity.act(self.map)) self.assertEqual(entity.maxhealth, 10) self.assertEqual(entity.maxhealth, entity.health) self.assertEqual(entity.strength, 3) self.assertIsNone(entity.hit(entity)) self.assertFalse(entity.dead) self.assertIsNone(entity.hit(entity)) self.assertFalse(entity.dead) self.assertIsNone(entity.hit(entity)) self.assertFalse(entity.dead) self.assertIsNone(entity.hit(entity)) self.assertTrue(entity.dead) def test_items(self) -> None: """ Test some random stuff with items. """ item = Item() self.assertFalse(item.held) item.hold() self.assertTrue(item.held) item.drop(42, 42) self.assertEqual(item.y, 42) self.assertEqual(item.x, 42) def test_bombs(self) -> None: """ Test some random stuff with bombs. """ item = Bomb() squirrel = Squirrel() self.map.add_entity(item) self.map.add_entity(squirrel) squirrel.health = 2 squirrel.move(41, 42) item.act(self.map) self.assertFalse(squirrel.dead) item.drop(42, 42) self.assertEqual(item.y, 42) self.assertEqual(item.x, 42) item.act(self.map) self.assertTrue(squirrel.dead) def test_players(self) -> None: """ Test some random stuff with players. """ player = Player() self.map.add_entity(player) player.move(1, 6) self.assertEqual(player.strength, 5) self.assertEqual(player.health, player.maxhealth) self.assertEqual(player.maxhealth, 20) # Test movements and ensure that collisions are working self.assertFalse(player.move_up()) self.assertTrue(player.move_left()) self.assertFalse(player.move_left()) for i in range(8): self.assertTrue(player.move_down()) self.assertFalse(player.move_down()) self.assertTrue(player.move_right()) self.assertTrue(player.move_right()) self.assertTrue(player.move_right()) self.assertFalse(player.move_right()) self.assertTrue(player.move_down()) self.assertTrue(player.move_down()) player.add_xp(70) self.assertEqual(player.current_xp, 10) self.assertEqual(player.max_xp, 40) self.assertEqual(player.level, 4)