#!/usr/bin/env python import curses from dungeonbattle.interfaces import Map class MapDisplay: def __init__(self, m: Map): self.map = m self.pad = curses.newpad(m.height, m.width) def update_pad(self): for i in range(self.map.height): self.pad.addstr(i, 0, self.map.tiles[i][:-1]) for e in self.map.entities: self.pad.addch(e.y, e.x, e.img) def display(self, y, x): self.pad.clear() deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS //2) + 1 pminrow, pmincol = y-deltay, x-deltax sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0) deltay, deltax = curses.LINES - deltay, curses.COLS - deltay smaxrow = self.map.height - (y + deltay) + curses.LINES smaxrow = min(smaxrow, curses.LINES-1) smaxcol = self.map.width - (x + deltax) + curses.COLS smaxcol = min(smaxcol, curses.COLS-1) pminrow = max(0, min(self.map.height, pminrow)) pmincol = max(0, min(self.map.width, pmincol)) self.update_pad() self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)