# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later import unittest from random import randint from typing import List from squirrelbattle.interfaces import Map, Tile from squirrelbattle.mapgeneration import broguelike class TestBroguelike(unittest.TestCase): def setUp(self) -> None: self.generator = broguelike.Generator() def is_connex(self, grid: List[List[Tile]]) -> bool: h, w = len(grid), len(grid[0]) y, x = randint(0, h - 1), randint(0, w - 1) while not (grid[y][x].can_walk()): y, x = randint(0, h - 1), randint(0, w - 1) queue = Map.neighbourhood(grid, y, x) while queue: y, x = queue.pop() if grid[y][x].can_walk(): grid[y][x] = Tile.WALL queue += Map.neighbourhood(grid, y, x) return not any([t.can_walk() for row in grid for t in row]) def test_connexity(self) -> None: m = self.generator.run() self.assertTrue(self.is_connex(m.tiles))