# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later import curses from typing import Any class TexturePack: _packs = dict() name: str tile_width: int tile_fg_color: int tile_bg_color: int entity_fg_color: int entity_bg_color: int BODY_SNATCH_POTION: str BOMB: str HEART: str HEDGEHOG: str EMPTY: str FLOOR: str HAZELNUT: str MERCHANT: str PLAYER: str RABBIT: str SUNFLOWER: str SWORD: str TEDDY_BEAR: str TIGER: str WALL: str EAGLE: str SHIELD: str CHESTPLATE: str HELMET: str ASCII_PACK: "TexturePack" SQUIRREL_PACK: "TexturePack" def __init__(self, name: str, **kwargs): self.name = name self.__dict__.update(**kwargs) TexturePack._packs[name] = self def __getitem__(self, item: str) -> Any: return self.__dict__[item] @classmethod def get_pack(cls, name: str) -> "TexturePack": return cls._packs[name.lower()] @classmethod def get_next_pack_name(cls, name: str) -> str: return "squirrel" if name == "ascii" else "ascii" TexturePack.ASCII_PACK = TexturePack( name="ascii", tile_width=1, tile_fg_color=curses.COLOR_WHITE, tile_bg_color=curses.COLOR_BLACK, entity_fg_color=curses.COLOR_WHITE, entity_bg_color=curses.COLOR_BLACK, BODY_SNATCH_POTION='S', BOMB='o', EMPTY=' ', EXPLOSION='%', FLOOR='.', HAZELNUT='¤', HEART='❤', HEDGEHOG='*', MERCHANT='M', PLAYER='@', RABBIT='Y', SHIELD='D', SUNFLOWER='I', SWORD='\u2020', TEDDY_BEAR='8', TIGER='n', WALL='#', EAGLE='µ', CHESTPLATE='(', HELMET='0', ) TexturePack.SQUIRREL_PACK = TexturePack( name="squirrel", tile_width=2, tile_fg_color=curses.COLOR_WHITE, tile_bg_color=curses.COLOR_BLACK, entity_fg_color=curses.COLOR_WHITE, entity_bg_color=curses.COLOR_WHITE, BODY_SNATCH_POTION='🔀', BOMB='💣', EMPTY=' ', EXPLOSION='💥', FLOOR='██', HAZELNUT='🌰', HEART='💜', HEDGEHOG='🦔', PLAYER='🐿️ ️', MERCHANT='🦜', RABBIT='🐇', SHIELD='🛡️ ', SUNFLOWER='🌻', SWORD='🗡️ ', TEDDY_BEAR='🧸', TIGER='🐅', WALL='🧱', EAGLE='🦅', CHESTPLATE='🦺', HELMET='⛑️', )