# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later import unittest from random import randint from squirrelbattle.interfaces import Map, Tile from squirrelbattle.mapgeneration import broguelike def is_connex(grid): h, w = len(grid), len(grid[0]) y, x = randint(0, h-1), randint(0, w-1) while not(grid[y][x].can_walk()): y, x = randint(0, h-1), randint(0, w-1) queue = Map.neighbourhood(grid, y, x) while queue != []: y, x = queue.pop() if grid[y][x].can_walk(): grid[y][x] = Tile.WALL queue += Map.neighbourhood(grid, y, x) return not(any([any([t.can_walk() for t in l]) for l in grid])) class TestBroguelike(unittest.TestCase): def setUp(self) -> None: self.generator = broguelike.Generator() def test_connexity(self) -> None: m = self.generator.run() self.assertTrue(is_connex(m.tiles))