import json import os from typing import Any, Generator class Settings: """ This class stores the settings of the game. Settings can be get by using for example settings.TEXTURE_PACK directly. The comment can be get by using settings.get_comment('TEXTURE_PACK'). We can define the setting by simply use settings.TEXTURE_PACK = 'new_key' """ def __init__(self): self.KEY_UP_PRIMARY = \ ['z', 'Touche principale pour aller vers le haut'] self.KEY_UP_SECONDARY = \ ['KEY_UP', 'Touche secondaire pour aller vers le haut'] self.KEY_DOWN_PRIMARY = \ ['s', 'Touche principale pour aller vers le bas'] self.KEY_DOWN_SECONDARY = \ ['KEY_DOWN', 'Touche secondaire pour aller vers le bas'] self.KEY_LEFT_PRIMARY = \ ['q', 'Touche principale pour aller vers la gauche'] self.KEY_LEFT_SECONDARY = \ ['KEY_LEFT', 'Touche secondaire pour aller vers la gauche'] self.KEY_RIGHT_PRIMARY = \ ['d', 'Touche principale pour aller vers la droite'] self.KEY_RIGHT_SECONDARY = \ ['KEY_RIGHT', 'Touche secondaire pour aller vers la droite'] self.KEY_FIGHT = ['f', 'Touche pour frapper un ennemi'] self.KEY_ENTER = \ ['\n', 'Touche pour valider un menu'] self.TEXTURE_PACK = ['ascii', 'Pack de textures utilisé'] def __getattribute__(self, item: str) -> Any: superattribute = super().__getattribute__(item) if item.isupper() and item in self.settings_keys: return superattribute[0] return superattribute def __setattr__(self, name: str, value: Any) -> None: if name in self.settings_keys: object.__getattribute__(self, name)[0] = value return return super().__setattr__(name, value) def get_comment(self, item: str) -> str: """ Retrieve the comment of a setting. """ if item in self.settings_keys: return object.__getattribute__(self, item)[1] for key in self.settings_keys: if getattr(self, key) == item: return object.__getattribute__(self, key)[1] @property def settings_keys(self) -> Generator[str, Any, None]: """ Get the list of all parameters. """ return (key for key in self.__dict__) def loads_from_string(self, json_str: str) -> None: """ Dump settings """ d = json.loads(json_str) for key in d: setattr(self, key, d[key]) def dumps_to_string(self) -> str: """ Dump settings """ d = dict() for key in self.settings_keys: d[key] = getattr(self, key) return json.dumps(d, indent=4) def load_settings(self) -> None: """ Loads the settings from a file """ if os.path.isfile("settings.json"): with open("settings.json", "r") as f: self.loads_from_string(f.read()) def write_settings(self) -> None: """ Dumps the settings into a file """ with open("settings.json", "w") as f: f.write(self.dumps_to_string())