import curses from typing import Any from .mapdisplay import MapDisplay from .texturepack import TexturePack class Display: # game is a game, can't import to avoid circulary includes def __init__(self, game: Any, screen: Any): self.screen = screen self.game = game lines = curses.LINES if screen else 4 cols = curses.COLS * 4 // 5 if screen else 4 self.map_display = MapDisplay(game.m, TexturePack.get_pack( game.settings.TEXTURE_PACK ), lines, cols, screen is not None) def refresh(self) -> None: self.map_display.update_pad() def display(self, y: int, x: int) -> None: self.map_display.display(y, x)