import curses from .display import Display from dungeonbattle.entities.player import Player class StatsDisplay(Display): player: Player def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.pad = self.newpad(self.rows, self.cols) self.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK) def update_player(self, p: Player) -> None: self.player = p def update_pad(self) -> None: string = "" for _ in range(self.width - 1): string = string + "-" self.pad.addstr(0, 0, string) string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\ .format(self.player.level, self.player.current_xp, self.player.max_xp, self.player.health, self.player.maxhealth) for _ in range(self.width - len(string2) - 1): string2 = string2 + " " self.pad.addstr(1, 0, string2) string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\ .format(self.player.strength, self.player.intelligence, self.player.charisma, self.player.dexterity, self.player.constitution) for _ in range(self.width - len(string3) - 1): string3 = string3 + " " self.pad.addstr(2, 0, string3) inventory_str = "Inventaire : " + "".join( self.pack[item.name.upper()] for item in self.player.inventory) self.pad.addstr(3, 0, inventory_str) if self.player.dead: self.pad.addstr(4, 0, "VOUS ÊTES MORT", curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT | self.color_pair(3)) def display(self) -> None: self.pad.clear() self.update_pad() self.pad.refresh(0, 0, self.y, self.x, 4 + self.y, self.width + self.x)