#!/usr/bin/env python from typing import Any from dungeonbattle.display.display import Display from dungeonbattle.display.texturepack import TexturePack from dungeonbattle.entities.player import Player from dungeonbattle.interfaces import Map class MapDisplay: self.map: Map self.player: Player def __init__(self, screen: Any, pack: TexturePack, height : int, width : int): self.screen = screen self.height = height self.width = width self.pack = pack self.pad = self.newpad(m.height, m.width + 1) def update_pad(self) -> None: self.pad.addstr(0, 0, self.map.draw_string(self.pack)) for e in self.map.entities: self.pad.addstr(e.y, e.x, self.pack.PLAYER) def display(self, m : Map, p : Player y: int, x: int) -> None: self.map = m self.player = p deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1 pminrow, pmincol = y - deltay, x - deltax sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0) deltay, deltax = self.height - deltay, self.width - deltax smaxrow = self.map.height - (y + deltay) + self.height - 1 smaxrow = min(smaxrow, self.height - 1) smaxcol = self.map.width - (x + deltax) + self.width - 1 smaxcol = min(smaxcol, self.width - 1) pminrow = max(0, min(self.map.height, pminrow)) pmincol = max(0, min(self.map.width, pmincol)) self.pad.clear() self.update_pad() self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol) def refresh(self) -> None: return self.display(self.player.y, self.player.x)