#!/usr/bin/env python import curses from typing import Any from dungeonbattle.interfaces import Map class MapDisplay: def __init__(self, m: Map, player: Any): # TODO Type the player field with the good type self.map = m self.pad = curses.newpad(m.height, m.width + 1) self.player = player def update_pad(self) -> None: self.pad.addstr(0, 0, self.map.draw_string()) for e in self.map.entities: self.pad.addch(e.y, e.x, e.img) self.pad.addstr(self.player.getPosY(), self.player.getPosX(), '🐿') def display(self, y: int, x: int) -> None: deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1 pminrow, pmincol = y - deltay, x - deltax sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0) deltay, deltax = curses.LINES - deltay, curses.COLS - deltax smaxrow = self.map.height - (y + deltay) + curses.LINES - 1 smaxrow = min(smaxrow, curses.LINES - 1) smaxcol = self.map.width - (x + deltax) + curses.COLS - 1 smaxcol = min(smaxcol, curses.COLS - 1) pminrow = max(0, min(self.map.height, pminrow)) pmincol = max(0, min(self.map.width, pmincol)) self.pad.clear() self.update_pad() self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)