# Copyright (C) 2020 by ΓΏnΓ©rant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later import curses from typing import Any class TexturePack: """ A class to handle displaying several textures. """ _packs = dict() name: str tile_width: int tile_fg_color: int tile_bg_color: int entity_fg_color: int entity_bg_color: int BODY_SNATCH_POTION: str BOMB: str HEART: str HEDGEHOG: str EMPTY: str FLOOR: str HAZELNUT: str MERCHANT: str PLAYER: str RABBIT: str SUNFLOWER: str SWORD: str TEDDY_BEAR: str TIGER: str TRUMPET: str WALL: str ASCII_PACK: "TexturePack" SQUIRREL_PACK: "TexturePack" def __init__(self, name: str, **kwargs): self.name = name self.__dict__.update(**kwargs) TexturePack._packs[name] = self def __getitem__(self, item: str) -> Any: return self.__dict__[item] @classmethod def get_pack(cls, name: str) -> "TexturePack": return cls._packs[name.lower()] @classmethod def get_next_pack_name(cls, name: str) -> str: return "squirrel" if name == "ascii" else "ascii" TexturePack.ASCII_PACK = TexturePack( name="ascii", tile_width=1, tile_fg_color=curses.COLOR_WHITE, tile_bg_color=curses.COLOR_BLACK, entity_fg_color=curses.COLOR_WHITE, entity_bg_color=curses.COLOR_BLACK, BODY_SNATCH_POTION='S', BOMB='o', EMPTY=' ', EXPLOSION='%', FLOOR='.', HAZELNUT='Β€', HEART='❀', HEDGEHOG='*', MERCHANT='M', PLAYER='@', RABBIT='Y', SUNFLOWER='I', SWORD='\u2020', TEDDY_BEAR='8', TIGER='n', TRUMPET='/', WALL='#', ) TexturePack.SQUIRREL_PACK = TexturePack( name="squirrel", tile_width=2, tile_fg_color=curses.COLOR_WHITE, tile_bg_color=curses.COLOR_BLACK, entity_fg_color=curses.COLOR_WHITE, entity_bg_color=curses.COLOR_WHITE, BODY_SNATCH_POTION='πŸ”€', BOMB='πŸ’£', EMPTY=' ', EXPLOSION='πŸ’₯', FLOOR='β–ˆβ–ˆ', HAZELNUT='🌰', HEART='πŸ’œ', HEDGEHOG='πŸ¦”', PLAYER='🐿️ ️', MERCHANT='🦜', RABBIT='πŸ‡', SUNFLOWER='🌻', SWORD='πŸ—‘οΈ ', TEDDY_BEAR='🧸', TIGER='πŸ…', TRUMPET='🎺', WALL='🧱', )