from .interfaces import Map, Tile from .term_manager import TermManager def proof_of_concept() -> None: """ Read an example map, parse it, then the (squirrel) player can move freely. """ # Load the example map m = Map.load("example_map.txt") # Create the context manager to manipulate the screen with TermManager() as term_manager: stdscr = term_manager.screen # Draw the full map stdscr.addstr(0, 0, m.draw_string()) stdscr.refresh() cur = [1, 6] # (y,x) # We are a squirrel stdscr.addstr(1, 6, '🐿') stdscr.refresh() while True: # Get movements of the user key = stdscr.getkey() stdscr.addstr(cur[0], cur[1], Tile.FLOOR.value) next_pos = cur[:] if key == 'z' or key == 'KEY_UP': next_pos[0] = cur[0] - 1 if key == 's' or key == 'KEY_DOWN': next_pos[0] = cur[0] + 1 if key == 'q' or key == 'KEY_LEFT': next_pos[1] = cur[1] - 1 if key == 'd' or key == 'KEY_RIGHT': next_pos[1] = cur[1] + 1 # Check if we stay in the bounds if 0 <= next_pos[0] < m.height and 0 <= next_pos[0] < m.width: next_tile = m.tiles[next_pos[0]][next_pos[1]] # Check if the new position is valid if next_tile.can_walk(): cur = next_pos # Draw the squirrel stdscr.addstr(cur[0], cur[1], '🐿')