from random import randint from ..interfaces import FightingEntity class Player(FightingEntity): name = "player" maxhealth: int = 20 strength: int = 5 intelligence: int = 1 charisma: int = 1 dexterity: int = 1 constitution: int = 1 level: int = 1 current_xp: int = 0 max_xp: int = 10 def move(self, y: int, x: int) -> None: """ When the player moves, move the camera of the map. """ super().move(y, x) self.map.currenty = y self.map.currentx = x def level_up(self) -> None: """ Add levels to the player as much as it is possible. """ while self.current_xp > self.max_xp: self.level += 1 self.current_xp -= self.max_xp self.max_xp = self.level * 10 self.health = self.maxhealth # TODO Remove it, that's only fun self.map.spawn_random_entities(randint(self.level, self.level * 5)) def add_xp(self, xp: int) -> None: """ Add some experience to the player. If the required amount is reached, level up. """ self.current_xp += xp self.level_up() def check_move(self, y: int, x: int, move_if_possible: bool = False) \ -> bool: """ If the player tries to move but a fighting entity is there, the player fights this entity. It rewards some XP if it is dead. """ for entity in self.map.entities: if entity.y == y and entity.x == x and \ isinstance(entity, FightingEntity): self.hit(entity) if entity.dead: self.add_xp(randint(3, 7)) return True return super().check_move(y, x, move_if_possible)