# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later import curses from ..entities.player import Player from ..game import Game from ..translations import gettext as _ from .display import Display class StatsDisplay(Display): """ A class to handle the display of the stats of the player. """ player: Player def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.pad = self.newpad(self.rows, self.cols) def update(self, game: Game) -> None: self.player = game.player def update_pad(self) -> None: string2 = f"{_(self.player.name).capitalize()} " \ f"-- LVL {self.player.level} -- " \ f"FLOOR {-self.player.map.floor}\n" \ f"EXP {self.player.current_xp}/{self.player.max_xp}\n" \ f"HP {self.player.health}/{self.player.maxhealth}" self.addstr(self.pad, 0, 0, string2) string3 = f"STR {self.player.strength}\n" \ f"INT {self.player.intelligence}\n" \ f"CHR {self.player.charisma}\n" \ f"DEX {self.player.dexterity}\n" \ f"CON {self.player.constitution}" self.addstr(self.pad, 3, 0, string3) inventory_str = _("Inventory:") + " " # Stack items by type instead of displaying each item item_types = [item.name for item in self.player.inventory] item_types.sort(key=item_types.count, reverse=True) printed_items = [] for item in item_types: if item in printed_items: continue count = item_types.count(item) inventory_str += self.pack[item.upper()] if count > 1: inventory_str += f"x{count} " printed_items.append(item) self.addstr(self.pad, 8, 0, inventory_str) self.addstr(self.pad, 9, 0, f"{self.pack.HAZELNUT} " f"x{self.player.hazel}") if self.player.dead: self.addstr(self.pad, 11, 0, _("YOU ARE DEAD"), curses.COLOR_RED, bold=True, blink=True, standout=True) def display(self) -> None: self.pad.erase() self.update_pad() self.refresh_pad(self.pad, 0, 0, self.y, self.x, self.y + self.height - 1, self.width + self.x - 1)