import unittest from dungeonbattle.settings import Settings class TestSettings(unittest.TestCase): def test_settings(self) -> None: """ Ensure that settings are well loaded. """ settings = Settings() self.assertEqual(settings.KEY_UP_PRIMARY, 'z') self.assertEqual(settings.KEY_DOWN_PRIMARY, 's') self.assertEqual(settings.KEY_LEFT_PRIMARY, 'q') self.assertEqual(settings.KEY_RIGHT_PRIMARY, 'd') self.assertEqual(settings.KEY_UP_SECONDARY, 'KEY_UP') self.assertEqual(settings.KEY_DOWN_SECONDARY, 'KEY_DOWN') self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT') self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT') self.assertEqual(settings.TEXTURE_PACK, 'ASCII') self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), settings.get_comment('TEXTURE_PACK')) self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), 'Pack de textures utilisé') settings.TEXTURE_PACK = 'UNICODE' self.assertEqual(settings.TEXTURE_PACK, 'UNICODE') settings.write_settings() settings.load_settings() self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')