#!/usr/bin/env python import curses from dungeonbattle.interfaces import Map from dungeonbattle.settings import Settings import .texturepack as tp class MapDisplay: def __init__(self, m: Map, settings : Settings, height: int, width: int): self.width = width self.height = height self.map = m self.pad = curses.newpad(m.height, m.width+1) if self.settings.TEXTURE_PACK == 'ASCII' : self.textures = tp.ascii_textures if self.settings.TEXTURE_PACK == 'SQUIRREL' : self.textures = tp.squirrel_textures def update_pad(self): self.pad.addstr(0, 0, self.map.draw_string()) for e in self.map.entities: self.pad.addstr(e.y, e.x, self.textures[e.name]) def display(self, y, x): deltay, deltax = (self.height // 2) + 1, (self.width //2) + 1 pminrow, pmincol = y-deltay, x-deltax sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0) deltay, deltax = self.height - deltay, self.width - deltax smaxrow = self.map.height - (y + deltay) + self.height -1 smaxrow = min(smaxrow, self.height-1) smaxcol = self.map.width - (x + deltax) + self.width -1 smaxcol = min(smaxcol, self.width-1) pminrow = max(0, min(self.map.height, pminrow)) pmincol = max(0, min(self.map.width, pmincol)) self.pad.clear() self.update_pad() self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol) def refresh(self) : self.display(self.map.currenty,self.map.currentx)