# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse # SPDX-License-Identifier: GPL-3.0-or-later import curses from squirrelbattle.display.display import VerticalSplit, HorizontalSplit from squirrelbattle.display.mapdisplay import MapDisplay from squirrelbattle.display.messagedisplay import MessageDisplay from squirrelbattle.display.statsdisplay import StatsDisplay from squirrelbattle.display.menudisplay import MainMenuDisplay, \ InventoryDisplay, SettingsMenuDisplay from squirrelbattle.display.logsdisplay import LogsDisplay from squirrelbattle.display.texturepack import TexturePack from typing import Any from squirrelbattle.game import Game, GameMode from squirrelbattle.enums import DisplayActions class DisplayManager: def __init__(self, screen: Any, g: Game): self.game = g self.screen = screen pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK) self.mapdisplay = MapDisplay(screen, pack) self.statsdisplay = StatsDisplay(screen, pack) self.logsdisplay = LogsDisplay(screen, pack) self.inventorydisplay = InventoryDisplay(screen, pack) self.mainmenudisplay = MainMenuDisplay(self.game.main_menu, screen, pack) self.settingsmenudisplay = SettingsMenuDisplay(screen, pack) self.messagedisplay = MessageDisplay(screen=screen, pack=None) self.hbar = HorizontalSplit(screen, pack) self.vbar = VerticalSplit(screen, pack) self.displays = [self.statsdisplay, self.mapdisplay, self.mainmenudisplay, self.settingsmenudisplay, self.logsdisplay, self.messagedisplay] self.update_game_components() def handle_display_action(self, action: DisplayActions) -> None: if action == DisplayActions.REFRESH: self.refresh() elif action == DisplayActions.UPDATE: self.update_game_components() def update_game_components(self) -> None: for d in self.displays: d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK) self.mapdisplay.update_map(self.game.map) self.statsdisplay.update_player(self.game.player) self.inventorydisplay.update_menu(self.game.inventory_menu) self.settingsmenudisplay.update_menu(self.game.settings_menu) self.logsdisplay.update_logs(self.game.logs) self.messagedisplay.update_message(self.game.message) def refresh(self) -> None: if self.game.state == GameMode.PLAY: # The map pad has already the good size self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.mapdisplay.pack.tile_width * (self.cols * 4 // 5 // self.mapdisplay.pack.tile_width), resize_pad=False) self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1, self.rows, self.cols // 5 - 1) self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0, self.rows // 5 - 1, self.cols * 4 // 5) self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5) self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1) elif self.game.state == GameMode.INVENTORY: self.inventorydisplay.refresh(0, 0, self.rows, self.cols) elif self.game.state == GameMode.MAINMENU: self.mainmenudisplay.refresh(0, 0, self.rows, self.cols) elif self.game.state == GameMode.SETTINGS: self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols) if self.game.message: height, width = 0, 0 for line in self.game.message.split("\n"): height += 1 width = max(width, len(line)) y, x = (self.rows - height) // 2, (self.cols - width) // 2 self.messagedisplay.refresh(y, x, height, width) self.resize_window() def resize_window(self) -> bool: """ If the window got resized, ensure that the screen size got updated. """ y, x = self.screen.getmaxyx() if self.screen else (0, 0) if self.screen and curses.is_term_resized(self.rows, self.cols): # pragma: nocover curses.resizeterm(y, x) return True return False @property def rows(self) -> int: return curses.LINES if self.screen else 42 @property def cols(self) -> int: return curses.COLS if self.screen else 42