from ..interfaces import Entity, FightingEntity, Map class Item(Entity): held: bool def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.held = False def drop(self, y: int, x: int) -> None: self.held = False self.move(y, x) def hold(self) -> None: self.held = True class Heart(Item): name = "heart" class Bomb(Item): name = "bomb" damage: int = 5 exploding: bool def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.exploding = False def drop(self, x: int, y: int) -> None: super().drop(x, y) self.exploding = True def act(self, m: Map) -> None: if self.exploding: for e in m.entities: if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \ isinstance(e, FightingEntity): e.take_damage(self, self.damage)