Doors #156

Merged
ynerant merged 9 commits from doors into map_generation 2021-01-10 22:54:14 +00:00
2 changed files with 8 additions and 2 deletions
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@ -6,7 +6,7 @@ from random import randint
from typing import Dict, Optional, Tuple from typing import Dict, Optional, Tuple
from .items import Item from .items import Item
from ..interfaces import FightingEntity, InventoryHolder from ..interfaces import FightingEntity, InventoryHolder, Tile
from ..translations import gettext as _ from ..translations import gettext as _
@ -152,6 +152,12 @@ class Player(InventoryHolder, FightingEntity):
return True return True
elif entity.is_item(): elif entity.is_item():
entity.hold(self) entity.hold(self)
tile = self.map.tiles[y][x]
if tile == Tile.DOOR and move_if_possible:
# Open door
self.map.tiles[y][x] = Tile.FLOOR
self.map.compute_visibility(y, x, self.vision)
return super().check_move(y, x, move_if_possible)
return super().check_move(y, x, move_if_possible) return super().check_move(y, x, move_if_possible)
def save_state(self) -> dict: def save_state(self) -> dict: