More tests and more coverage

This commit is contained in:
Yohann D'ANELLO 2020-11-06 16:13:28 +01:00
parent 8ccb74ea54
commit ff435dc328
5 changed files with 115 additions and 8 deletions

View File

@ -8,9 +8,9 @@ class Item(Entity):
super().__init__(*args, **kwargs)
self.held = False
def drop(self, x: int, y: int) -> None:
def drop(self, y: int, x: int) -> None:
self.held = False
self.move(x, y)
self.move(y, x)
def hold(self) -> None:
self.held = True

View File

@ -2,7 +2,7 @@ from ..interfaces import FightingEntity, Map
class Monster(FightingEntity):
def act(self, map: Map) -> None:
def act(self, m: Map) -> None:
pass

View File

@ -66,12 +66,16 @@ class Tile(Enum):
class Entity:
x: int
y: int
x: int
def move(self, x: int, y: int) -> None:
self.x = x
def __init__(self):
self.y = 0
self.x = 0
def move(self, y: int, x: int) -> None:
self.y = y
self.x = x
def act(self, m: Map) -> None:
"""
@ -85,9 +89,12 @@ class FightingEntity(Entity):
maxhealth: int
health: int
strength: int
dead: bool
def __init__(self):
super().__init__()
self.health = self.maxhealth
self.dead = False
def hit(self, opponent: "FightingEntity") -> None:
opponent.take_damage(self, self.strength)
@ -98,4 +105,4 @@ class FightingEntity(Entity):
self.die()
def die(self) -> None:
pass
self.dead = True

View File

@ -0,0 +1,81 @@
import unittest
from dungeonbattle.entities.items import Bomb, Item
from dungeonbattle.entities.monsters import Squirrel
from dungeonbattle.entities.player import Player
from dungeonbattle.interfaces import Entity, Map
class TestEntities(unittest.TestCase):
def setUp(self) -> None:
"""
Load example map that can be used in tests.
"""
self.map = Map.load("example_map.txt")
def test_basic_entities(self) -> None:
"""
Test some random stuff with basic entities.
"""
entity = Entity()
entity.move(42, 64)
self.assertEqual(entity.y, 42)
self.assertEqual(entity.x, 64)
self.assertIsNone(entity.act(self.map))
def test_fighting_entities(self) -> None:
"""
Test some random stuff with fighting entities.
"""
entity = Squirrel()
self.assertIsNone(entity.act(self.map))
self.assertEqual(entity.maxhealth, 10)
self.assertEqual(entity.maxhealth, entity.health)
self.assertEqual(entity.strength, 3)
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertIsNone(entity.hit(entity))
self.assertFalse(entity.dead)
self.assertIsNone(entity.hit(entity))
self.assertTrue(entity.dead)
def test_items(self) -> None:
"""
Test some random stuff with items.
"""
item = Item()
self.assertFalse(item.held)
item.hold()
self.assertTrue(item.held)
item.drop(42, 42)
self.assertEqual(item.y, 42)
self.assertEqual(item.x, 42)
def test_bombs(self) -> None:
"""
Test some random stuff with bombs.
"""
item = Bomb()
squirrel = Squirrel()
self.map.entities.append(item)
self.map.entities.append(squirrel)
squirrel.health = 2
squirrel.move(41, 42)
item.act(self.map)
self.assertFalse(squirrel.dead)
item.drop(42, 42)
self.assertEqual(item.y, 42)
self.assertEqual(item.x, 42)
item.act(self.map)
self.assertTrue(squirrel.dead)
def test_players(self) -> None:
"""
Test some random stuff with players.
"""
player = Player()
self.assertEqual(player.strength, 5)
self.assertEqual(player.health, player.maxhealth)
self.assertEqual(player.maxhealth, 20)

View File

@ -1,6 +1,6 @@
import unittest
from dungeonbattle.interfaces import Map
from dungeonbattle.interfaces import Map, Tile
class TestInterfaces(unittest.TestCase):
@ -12,3 +12,22 @@ class TestInterfaces(unittest.TestCase):
self.assertEqual(m.width, 2)
self.assertEqual(m.height, 2)
self.assertEqual(m.draw_string(), ".█\n█.")
def test_load_map(self) -> None:
"""
Try to load a map from a file.
"""
m = Map.load("example_map.txt")
self.assertEqual(m.width, 52)
self.assertEqual(m.height, 17)
def test_tiles(self) -> None:
"""
Test some things about tiles.
"""
self.assertFalse(Tile.FLOOR.is_wall())
self.assertTrue(Tile.WALL.is_wall())
self.assertFalse(Tile.EMPTY.is_wall())
self.assertTrue(Tile.FLOOR.can_walk())
self.assertFalse(Tile.WALL.can_walk())
self.assertTrue(Tile.EMPTY.can_walk())