More tests and more coverage
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@ -8,9 +8,9 @@ class Item(Entity):
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super().__init__(*args, **kwargs)
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self.held = False
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def drop(self, x: int, y: int) -> None:
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def drop(self, y: int, x: int) -> None:
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self.held = False
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self.move(x, y)
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self.move(y, x)
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def hold(self) -> None:
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self.held = True
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@ -2,7 +2,7 @@ from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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def act(self, map: Map) -> None:
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def act(self, m: Map) -> None:
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pass
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@ -66,12 +66,16 @@ class Tile(Enum):
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class Entity:
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x: int
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y: int
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x: int
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def move(self, x: int, y: int) -> None:
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self.x = x
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def __init__(self):
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self.y = 0
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self.x = 0
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def move(self, y: int, x: int) -> None:
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self.y = y
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self.x = x
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def act(self, m: Map) -> None:
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"""
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@ -85,9 +89,12 @@ class FightingEntity(Entity):
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maxhealth: int
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health: int
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strength: int
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dead: bool
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def __init__(self):
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super().__init__()
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self.health = self.maxhealth
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self.dead = False
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def hit(self, opponent: "FightingEntity") -> None:
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opponent.take_damage(self, self.strength)
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@ -98,4 +105,4 @@ class FightingEntity(Entity):
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self.die()
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def die(self) -> None:
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pass
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self.dead = True
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@ -0,0 +1,81 @@
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import unittest
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from dungeonbattle.entities.items import Bomb, Item
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from dungeonbattle.entities.monsters import Squirrel
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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class TestEntities(unittest.TestCase):
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def setUp(self) -> None:
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"""
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Load example map that can be used in tests.
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"""
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self.map = Map.load("example_map.txt")
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def test_basic_entities(self) -> None:
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"""
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Test some random stuff with basic entities.
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"""
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entity = Entity()
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entity.move(42, 64)
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self.assertEqual(entity.y, 42)
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self.assertEqual(entity.x, 64)
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self.assertIsNone(entity.act(self.map))
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def test_fighting_entities(self) -> None:
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"""
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Test some random stuff with fighting entities.
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"""
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entity = Squirrel()
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self.assertIsNone(entity.act(self.map))
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self.assertEqual(entity.maxhealth, 10)
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self.assertEqual(entity.maxhealth, entity.health)
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self.assertEqual(entity.strength, 3)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertFalse(entity.dead)
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self.assertIsNone(entity.hit(entity))
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self.assertTrue(entity.dead)
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def test_items(self) -> None:
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"""
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Test some random stuff with items.
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"""
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item = Item()
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self.assertFalse(item.held)
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item.hold()
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self.assertTrue(item.held)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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def test_bombs(self) -> None:
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"""
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Test some random stuff with bombs.
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"""
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item = Bomb()
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squirrel = Squirrel()
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self.map.entities.append(item)
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self.map.entities.append(squirrel)
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squirrel.health = 2
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squirrel.move(41, 42)
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item.act(self.map)
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self.assertFalse(squirrel.dead)
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item.drop(42, 42)
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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item.act(self.map)
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self.assertTrue(squirrel.dead)
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def test_players(self) -> None:
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"""
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Test some random stuff with players.
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"""
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player = Player()
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self.assertEqual(player.strength, 5)
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self.assertEqual(player.health, player.maxhealth)
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self.assertEqual(player.maxhealth, 20)
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@ -1,6 +1,6 @@
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import unittest
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from dungeonbattle.interfaces import Map
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from dungeonbattle.interfaces import Map, Tile
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class TestInterfaces(unittest.TestCase):
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@ -12,3 +12,22 @@ class TestInterfaces(unittest.TestCase):
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self.assertEqual(m.width, 2)
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self.assertEqual(m.height, 2)
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self.assertEqual(m.draw_string(), ".█\n█.")
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def test_load_map(self) -> None:
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"""
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Try to load a map from a file.
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"""
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m = Map.load("example_map.txt")
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self.assertEqual(m.width, 52)
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self.assertEqual(m.height, 17)
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def test_tiles(self) -> None:
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"""
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Test some things about tiles.
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"""
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self.assertFalse(Tile.FLOOR.is_wall())
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self.assertTrue(Tile.WALL.is_wall())
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self.assertFalse(Tile.EMPTY.is_wall())
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self.assertTrue(Tile.FLOOR.can_walk())
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self.assertFalse(Tile.WALL.can_walk())
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self.assertTrue(Tile.EMPTY.can_walk())
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