Merge branch 'collisions' into 'master'

Collisions

See merge request ynerant/dungeon-battle!9
This commit is contained in:
ynerant 2020-11-06 18:05:36 +01:00
commit f7d63dabdc
5 changed files with 55 additions and 31 deletions

View File

@ -4,3 +4,15 @@ from ..interfaces import FightingEntity
class Player(FightingEntity):
maxhealth = 20
strength = 5
def move_up(self) -> bool:
return self.check_move(self.y - 1, self.x, True)
def move_down(self) -> bool:
return self.check_move(self.y + 1, self.x, True)
def move_left(self) -> bool:
return self.check_move(self.y, self.x - 1, True)
def move_right(self) -> bool:
return self.check_move(self.y, self.x + 1, True)

View File

@ -1,5 +1,6 @@
from typing import Any
from .entities.player import Player
from .interfaces import Map
from .mapdisplay import MapDisplay
from .settings import Settings
@ -22,8 +23,8 @@ class Game:
m = Map.load("example_map.txt")
player = Player()
self.player = player
player.y = 1
player.x = 6
m.add_entity(player)
player.move(1, 6)
d = MapDisplay(m, player)
while True:
screen.clear()
@ -42,21 +43,3 @@ class Game:
self.player.move_left()
if key == 'd' or key == 'KEY_RIGHT':
self.player.move_right()
class Player:
# FIXME Should be elsewhere, only useful to don't break the previous code
y: int = 0
x: int = 0
def move_up(self) -> None:
self.y -= 1
def move_down(self) -> None:
self.y += 1
def move_left(self) -> None:
self.x -= 1
def move_right(self) -> None:
self.x += 1

View File

@ -11,12 +11,18 @@ class Map:
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list,
entities: list = None):
def __init__(self, width: int, height: int, tiles: list):
self.width = width
self.height = height
self.tiles = tiles
self.entities = entities or []
self.entities = []
def add_entity(self, entity: "Entity") -> None:
"""
Register a new entity in the map.
"""
self.entities.append(entity)
entity.map = self
@staticmethod
def load(filename: str):
@ -39,7 +45,7 @@ class Map:
tiles = [[Tile(c)
for x, c in enumerate(line)] for y, line in enumerate(lines)]
return Map(width, height, tiles, [])
return Map(width, height, tiles)
def draw_string(self) -> str:
"""
@ -68,11 +74,19 @@ class Tile(Enum):
class Entity:
y: int
x: int
map: Map
def __init__(self):
self.y = 0
self.x = 0
def check_move(self, y: int, x: int, move_if_possible: bool = False)\
-> bool:
tile = self.map.tiles[y][x]
if tile.can_walk() and move_if_possible:
self.move(y, x)
return tile.can_walk()
def move(self, y: int, x: int) -> None:
self.y = y
self.x = x

View File

@ -1,22 +1,21 @@
#!/usr/bin/env python
import curses
from typing import Any
from dungeonbattle.entities.player import Player
from dungeonbattle.interfaces import Map
class MapDisplay:
def __init__(self, m: Map, player: Any):
# TODO Type the player field with the good type
def __init__(self, m: Map, player: Player):
self.map = m
self.pad = curses.newpad(m.height, m.width + 1)
self.player = player
def update_pad(self) -> None:
self.pad.addstr(0, 0, self.map.draw_string())
# TODO Not all entities should be a player
for e in self.map.entities:
self.pad.addch(e.y, e.x, e.img)
self.pad.addstr(self.player.getPosY(), self.player.getPosX(), '🐿')
self.pad.addstr(e.y, e.x, '🐿')
def display(self, y: int, x: int) -> None:
deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1

View File

@ -59,8 +59,8 @@ class TestEntities(unittest.TestCase):
"""
item = Bomb()
squirrel = Squirrel()
self.map.entities.append(item)
self.map.entities.append(squirrel)
self.map.add_entity(item)
self.map.add_entity(squirrel)
squirrel.health = 2
squirrel.move(41, 42)
item.act(self.map)
@ -76,6 +76,22 @@ class TestEntities(unittest.TestCase):
Test some random stuff with players.
"""
player = Player()
self.map.add_entity(player)
player.move(1, 6)
self.assertEqual(player.strength, 5)
self.assertEqual(player.health, player.maxhealth)
self.assertEqual(player.maxhealth, 20)
# Test movements and ensure that collisions are working
self.assertFalse(player.move_up())
self.assertTrue(player.move_left())
self.assertFalse(player.move_left())
for i in range(8):
self.assertTrue(player.move_down())
self.assertFalse(player.move_down())
self.assertTrue(player.move_right())
self.assertTrue(player.move_right())
self.assertTrue(player.move_right())
self.assertFalse(player.move_right())
self.assertTrue(player.move_down())
self.assertTrue(player.move_down())