The player now has two hands and a slot for a helmet and a chestplate. Accordingly, new classes of items have been added.
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@ -17,15 +17,19 @@ class Player(InventoryHolder, FightingEntity):
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current_xp: int = 0
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max_xp: int = 10
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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equipped_item: Optional[Item]
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equipped_main: Optional[Item]
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equipped_secondary: Optional[Item]
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equipped_helmet: Optional[Item]
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equipped_armor: Optional[Item]
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def __init__(self, name: str = "player", maxhealth: int = 20,
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strength: int = 5, intelligence: int = 1, charisma: int = 1,
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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hazel: int = 42, equipped_item: Optional[Item] = None,
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hazel: int = 42, equipped_main: Optional[Item] = None,
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equipped_armor: Optional[Item] = None, critical: int = 5,\
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equipped_secondary: Optional[Item] = None, \
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equipped_helmet: Optional[Item] = None, \
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*args, **kwargs) -> None:
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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@ -36,12 +40,18 @@ class Player(InventoryHolder, FightingEntity):
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self.inventory = self.translate_inventory(inventory or [])
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self.paths = dict()
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self.hazel = hazel
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if isinstance(equipped_item, dict):
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equipped_item = self.dict_to_item(equipped_item)
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if isinstance(equipped_main, dict):
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equipped_main = self.dict_to_item(equipped_main)
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if isinstance(equipped_armor, dict):
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equipped_armor = self.dict_to_item(equipped_armor)
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self.equipped_item = equipped_item
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if isinstance(equipped_secondary, dict):
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equipped_secondary = self.dict_to_item(equipped_secondary)
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if isinstance(equipped_helmet, dict):
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equipped_helmet = self.dict_to_item(equipped_helmet)
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self.equipped_main = equipped_main
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self.equipped_armor = equipped_armor
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self.equipped_secondary = equipped_secondary
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self.equipped_helmet = equipped_helmet
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def move(self, y: int, x: int) -> None:
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"""
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@ -79,10 +89,14 @@ class Player(InventoryHolder, FightingEntity):
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"""
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Remove the given item from the inventory, even if the item is equipped.
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"""
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if obj == self.equipped_item:
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self.equipped_item = None
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if obj == self.equipped_main:
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self.equipped_main = None
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elif obj == self.equipped_armor:
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self.equipped_armor = None
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elif obj == self.equipped_secondary:
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self.equipped_secondary = None
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elif obj == self.equipped_helmet:
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self.equipped_helmet = None
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else:
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return super().remove_from_inventory(obj)
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@ -165,8 +179,12 @@ class Player(InventoryHolder, FightingEntity):
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d = super().save_state()
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d["current_xp"] = self.current_xp
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d["max_xp"] = self.max_xp
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d["equipped_item"] = self.equipped_item.save_state()\
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if self.equipped_item else None
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d["equipped_main"] = self.equipped_main.save_state()\
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if self.equipped_main else None
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d["equipped_armor"] = self.equipped_armor.save_state()\
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if self.equipped_armor else None
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d["equipped_secondary"] = self.equipped_secondary.save_state()\
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if self.equipped_secondary else None
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d["equipped_helmet"] = self.equipped_helmet.save_state()\
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if self.equipped_helmet else None
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return d
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