Merge branch 'master' into 'moreitems'
# Conflicts: # squirrelbattle/entities/items.py # squirrelbattle/interfaces.py # squirrelbattle/tests/game_test.py
This commit is contained in:
commit
eac9057f31
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@ -57,7 +57,7 @@ Dans le `pack de textures`_ ASCII, il est représenté par le caractère ``8``.
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Dans le `pack de textures`_ écureuil, il est représenté par l'émoji ``🧸``.
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Pyguargue
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Pygargue
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---------
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Son nom est fixé à `eagle`. Il a par défaut une force à **1000** et **5000** points de vie.
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@ -22,7 +22,7 @@ Pack de textures
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.. _Bouclier: entities/items.html#bouclier
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.. _Hazel: ../index.html
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.. _Plastron: ../entities/items.html#plastron
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.. _Pyguargue: ../entities/monsters.html#Pyguargue
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.. _Pygargue: ../entities/monsters.html#Pygargue
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.. _Casque: ../entities/items.html#Casque
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.. _Anneau: ../entities/items.html#Anneau
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.. _Trompette: ../entities/items.html#Trompette
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@ -64,7 +64,7 @@ Chaque tuile fait un caractère de large.
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* Bouclier_ : ``D``
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* Hazel_ : ``¤``
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* Plastron_ : ``(``
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* Pyguargue_ : ``µ``
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* Pygargue_ : ``µ``
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* Casque_ : ``0``
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* Anneau_ : ``o``
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* Trompette_ : ``/``
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@ -95,7 +95,7 @@ Chaque tuile fait 2 caractères de large pour afficher les émojis proprement.
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* Bouclier_ : ``🛡️``
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* Hazel_ : ``🌰``
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* Plastron_ : ``🦺``
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* Pyguargue_ : ``🦅``
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* Pygargue_ : ``🦅``
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* Casque_ : ``⛑️``
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* Anneau_ : ``💍``
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* Trompette_ : ``🎺``
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@ -92,6 +92,6 @@ class CreditsDisplay(Display):
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self.addstr(self.pad, y_offset + i, x_offset + j, c,
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fg_color, bg_color, bold=bold)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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if self.pad.inch(y - 1, x - 1) != ord(" "):
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self.ascii_art_displayed = True
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@ -190,12 +190,11 @@ class Display:
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"""
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raise NotImplementedError
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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A mouse click was performed on the coordinates (y, x) of the pad.
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Maybe it should do something.
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"""
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pass
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@property
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def rows(self) -> int:
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@ -66,7 +66,7 @@ class DisplayManager:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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d.update(self.game)
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def handle_mouse_click(self, y: int, x: int) -> None:
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def handle_mouse_click(self, y: int, x: int, attr: int) -> None:
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"""
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Handles the mouse clicks.
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"""
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@ -79,7 +79,7 @@ class DisplayManager:
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# of that display
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display = d
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if display:
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display.handle_click(y - display.y, x - display.x, self.game)
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display.handle_click(y - display.y, x - display.x, attr, self.game)
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def refresh(self) -> List[Display]:
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"""
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@ -51,7 +51,7 @@ class MenuDisplay(Display):
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -135,13 +135,13 @@ class MainMenuDisplay(Display):
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def update(self, game: Game) -> None:
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self.menudisplay.update_menu(game.main_menu)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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menuheight = min(self.menudisplay.preferred_height, self.height - menuy)
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if menuy <= y < menuy + menuheight and menux <= x < menux + menuwidth:
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self.menudisplay.handle_click(y - menuy, x - menux, game)
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self.menudisplay.handle_click(y - menuy, x - menux, attr, game)
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if y <= len(self.title):
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self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
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@ -176,6 +176,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ (f" ({item.description})" if item.description else "")
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+ (": " + str(item.price) + " Hazels"
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if self.store_mode else ""))
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@ -193,7 +194,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -221,6 +222,7 @@ class StoreInventoryDisplay(MenuDisplay):
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ (f" ({item.description})" if item.description else "")
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+ ": " + str(item.price) + " Hazels")
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price = f"{self.pack.HAZELNUT} {self.menu.merchant.hazel} Hazels"
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@ -236,7 +238,7 @@ class StoreInventoryDisplay(MenuDisplay):
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -3,8 +3,10 @@
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import curses
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from ..entities.items import Monocle
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from ..entities.player import Player
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from ..game import Game
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from ..interfaces import FightingEntity
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from ..translations import gettext as _
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from .display import Display
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@ -13,6 +15,7 @@ class StatsDisplay(Display):
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"""
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A class to handle the display of the stats of the player.
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"""
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game: Game
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player: Player
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def __init__(self, *args, **kwargs):
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@ -20,6 +23,7 @@ class StatsDisplay(Display):
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self.pad = self.newpad(self.rows, self.cols)
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def update(self, game: Game) -> None:
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self.game = game
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self.player = game.player
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def update_pad(self) -> None:
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@ -77,6 +81,47 @@ class StatsDisplay(Display):
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self.addstr(self.pad, 15, 0, _("YOU ARE DEAD"), curses.COLOR_RED,
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bold=True, blink=True, standout=True)
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if self.player.map.tiles[self.player.y][self.player.x].is_ladder():
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msg = _("Use {key} to use the ladder") \
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.format(key=self.game.settings.KEY_LADDER.upper())
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self.addstr(self.pad, self.height - 2, 0, msg,
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italic=True, reverse=True)
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self.update_entities_stats()
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def update_entities_stats(self) -> None:
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"""
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Display information about a near entity if we have a monocle.
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"""
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for dy, dx in [(-1, 0), (0, -1), (0, 1), (1, 0)]:
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for entity in self.player.map.find_entities(FightingEntity):
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if entity == self.player:
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continue
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if entity.y == self.player.y + dy \
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and entity.x == self.player.x + dx:
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if entity.is_friendly():
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msg = _("Move to the friendly entity to talk to it") \
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if self.game.waiting_for_friendly_key else \
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_("Use {key} then move to talk to the entity") \
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.format(key=self.game.settings.KEY_CHAT.upper())
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self.addstr(self.pad, self.height - 1, 0, msg,
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italic=True, reverse=True)
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if isinstance(self.player.equipped_secondary, Monocle):
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# Truth monocle
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message = f"{entity.translated_name.capitalize()} " \
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f"{self.pack[entity.name.upper()]}\n" \
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f"STR {entity.strength}\n" \
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f"INT {entity.intelligence}\n" \
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f"CHR {entity.charisma}\n" \
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f"DEX {entity.dexterity}\n" \
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f"CON {entity.constitution}\n" \
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f"CRI {entity.critical}%"
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self.addstr(self.pad, 17, 0, message)
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# Only display one entity
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break
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def display(self) -> None:
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self.pad.erase()
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self.update_pad()
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|
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@ -93,6 +93,7 @@ TexturePack.ASCII_PACK = TexturePack(
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HEDGEHOG='*',
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HELMET='0',
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MERCHANT='M',
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MONOCLE='ô',
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PLAYER='@',
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RABBIT='Y',
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RING_OF_CRITICAL_DAMAGE='o',
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@ -136,6 +137,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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HELMET='⛑️ ',
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PLAYER='🐿️ ️',
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MERCHANT='🦜',
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MONOCLE='🧐',
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RABBIT='🐇',
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RING_OF_CRITICAL_DAMAGE='💍',
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RING_OF_MORE_EXPERIENCE='💍',
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@ -24,6 +24,13 @@ class Item(Entity):
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self.held_by = held_by
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self.price = price
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@property
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def description(self) -> str:
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"""
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In the inventory, indicate the usefulness of the item.
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"""
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return ""
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def drop(self) -> None:
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"""
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The item is dropped from the inventory onto the floor.
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@ -84,9 +91,9 @@ class Item(Entity):
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"""
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Returns the list of all item classes.
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"""
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return [BodySnatchPotion, Bomb, Heart, Shield, Sword,
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Chestplate, Helmet, RingCritical, RingXP,
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ScrollofDamage, ScrollofWeakening, Ruler, Bow, FireBallStaff]
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return [BodySnatchPotion, Bomb, Bow, Chestplate, FireBallStaff,
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Heart, Helmet, Monocle, ScrollofDamage, ScrollofWeakening,
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Shield, Sword, RingCritical, RingXP, Ruler]
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def be_sold(self, buyer: InventoryHolder, seller: InventoryHolder,
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for_free: bool = False) -> bool:
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|
@ -120,6 +127,10 @@ class Heart(Item):
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super().__init__(name=name, price=price, *args, **kwargs)
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self.healing = healing
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@property
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def description(self) -> str:
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return f"HP+{self.healing}"
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def hold(self, entity: InventoryHolder) -> None:
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"""
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When holding a heart, the player is healed and
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|
@ -228,6 +239,10 @@ class Weapon(Item):
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super().__init__(*args, **kwargs)
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self.damage = damage
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@property
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def description(self) -> str:
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return f"STR+{self.damage}" if self.damage else super().description
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def save_state(self) -> dict:
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"""
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Saves the state of the weapon into a dictionary
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|
@ -281,6 +296,11 @@ class Armor(Item):
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super().__init__(*args, **kwargs)
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self.constitution = constitution
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@property
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def description(self) -> str:
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return f"CON+{self.constitution}" if self.constitution \
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else super().description
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def equip(self) -> None:
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super().equip()
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self.held_by.constitution += self.constitution
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|
@ -398,6 +418,14 @@ class Ring(Item):
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self.critical = critical
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self.experience = experience
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@property
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def description(self) -> str:
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fields = [("MAX HP", self.maxhealth), ("STR", self.strength),
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("INT", self.intelligence), ("CHR", self.charisma),
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("DEX", self.dexterity), ("CON", self.constitution),
|
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("CRI", self.critical), ("XP", self.experience)]
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return ", ".join(f"{key}+{value}" for key, value in fields if value)
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|
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def equip(self) -> None:
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super().equip()
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self.held_by.maxhealth += self.maxhealth
|
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|
@ -446,7 +474,6 @@ class RingXP(Ring):
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super().__init__(name=name, price=price, experience=experience,
|
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*args, **kwargs)
|
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|
||||
|
||||
class ScrollofDamage(Item):
|
||||
"""
|
||||
A scroll that, when used, deals damage to all entities in a certain radius.
|
||||
|
@ -604,3 +631,9 @@ class FireBallStaff(LongRangeWeapon):
|
|||
|
||||
explosion = Explosion(y=y, x=x)
|
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self.held_by.map.add_entity(explosion)
|
||||
|
||||
|
||||
class Monocle(Item):
|
||||
def __init__(self, name: str = "monocle", price: int = 10,
|
||||
*args, **kwargs):
|
||||
super().__init__(name=name, price=price, *args, **kwargs)
|
|
@ -43,7 +43,9 @@ class Monster(FightingEntity):
|
|||
# that targets the player.
|
||||
# If they can not move and are already close to the player,
|
||||
# they hit.
|
||||
if target and (self.y, self.x) in target.paths:
|
||||
if target and (self.y, self.x) in target.paths and \
|
||||
self.map.is_visible_from(self.y, self.x,
|
||||
target.y, target.x, 5):
|
||||
# Moves to target player by choosing the best available path
|
||||
for next_y, next_x in target.paths[(self.y, self.x)]:
|
||||
moved = self.check_move(next_y, next_x, True)
|
||||
|
|
|
@ -97,10 +97,14 @@ class Game:
|
|||
screen.noutrefresh()
|
||||
self.display_actions(DisplayActions.REFRESH)
|
||||
curses.doupdate()
|
||||
try:
|
||||
key = screen.getkey()
|
||||
except KeyboardInterrupt:
|
||||
exit(0)
|
||||
return
|
||||
if key == "KEY_MOUSE":
|
||||
_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
|
||||
self.display_actions(DisplayActions.MOUSE, y, x)
|
||||
_ignored1, x, y, _ignored2, attr = curses.getmouse()
|
||||
self.display_actions(DisplayActions.MOUSE, y, x, attr)
|
||||
else:
|
||||
self.handle_key_pressed(
|
||||
KeyValues.translate_key(key, self.settings), key)
|
||||
|
@ -401,14 +405,16 @@ class Game:
|
|||
"""
|
||||
Saves the game to a dictionary.
|
||||
"""
|
||||
return self.map.save_state()
|
||||
return dict(map_index=self.map_index,
|
||||
maps=[m.save_state() for m in self.maps])
|
||||
|
||||
def load_state(self, d: dict) -> None:
|
||||
"""
|
||||
Loads the game from a dictionary.
|
||||
"""
|
||||
try:
|
||||
self.map.load_state(d)
|
||||
self.map_index = d["map_index"]
|
||||
self.maps = [Map().load_state(map_dict) for map_dict in d["maps"]]
|
||||
except KeyError:
|
||||
self.message = _("Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted.")
|
||||
|
@ -425,6 +431,8 @@ class Game:
|
|||
return
|
||||
|
||||
self.player = players[0]
|
||||
self.map.compute_visibility(self.player.y, self.player.x,
|
||||
self.player.vision)
|
||||
self.display_actions(DisplayActions.UPDATE)
|
||||
|
||||
def load_game(self) -> None:
|
||||
|
|
|
@ -7,6 +7,7 @@ from random import choice, choices, randint
|
|||
from typing import List, Optional, Any, Dict, Tuple
|
||||
from queue import PriorityQueue
|
||||
from functools import reduce
|
||||
from copy import deepcopy
|
||||
|
||||
from .display.texturepack import TexturePack
|
||||
from .translations import gettext as _
|
||||
|
@ -80,18 +81,18 @@ class Map:
|
|||
currentx: int
|
||||
currenty: int
|
||||
|
||||
def __init__(self, width: int, height: int, tiles: list,
|
||||
start_y: int, start_x: int):
|
||||
def __init__(self, width: int = 0, height: int = 0, tiles: list = None,
|
||||
start_y: int = 0, start_x: int = 0):
|
||||
self.floor = 0
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.start_y = start_y
|
||||
self.start_x = start_x
|
||||
self.tiles = tiles
|
||||
self.visibility = [[False for _ in range(len(tiles[0]))]
|
||||
for _ in range(len(tiles))]
|
||||
self.tiles = tiles or []
|
||||
self.visibility = [[False for _ in range(len(self.tiles[0]))]
|
||||
for _ in range(len(self.tiles))]
|
||||
self.seen_tiles = [[False for _ in range(len(tiles[0]))]
|
||||
for _ in range(len(tiles))]
|
||||
for _ in range(len(self.tiles))]
|
||||
self.entities = []
|
||||
self.logs = Logs()
|
||||
|
||||
|
@ -193,6 +194,14 @@ class Map:
|
|||
entity.move(y, x)
|
||||
self.add_entity(entity)
|
||||
|
||||
def is_visible_from(self, starty: int, startx: int, desty: int, destx: int,
|
||||
max_range: int) -> bool:
|
||||
oldvisibility = deepcopy(self.visibility)
|
||||
self.compute_visibility(starty, startx, max_range)
|
||||
result = self.visibility[desty][destx]
|
||||
self.visibility = oldvisibility
|
||||
return result
|
||||
|
||||
def compute_visibility(self, y: int, x: int, max_range: int) -> None:
|
||||
"""
|
||||
Sets the visible tiles to be the ones visible by an entity at point
|
||||
|
@ -245,10 +254,12 @@ class Map:
|
|||
if x + y > max_range:
|
||||
continue
|
||||
is_opaque = self.is_wall(y, x, octant, origin)
|
||||
if y == top_y and octant == 7 and x == 4:
|
||||
self.logs.add_message(f"{x}, {y}, {top.X}, {top.Y}")
|
||||
is_visible = is_opaque\
|
||||
or ((y != top_y or top > Slope(y * 4 - 1, x * 4 + 1))
|
||||
or ((y != top_y or top >= Slope(y, x))
|
||||
and (y != bottom_y
|
||||
or bottom < Slope(y * 4 + 1, x * 4 - 1)))
|
||||
or bottom <= Slope(y, x)))
|
||||
# is_visible = is_opaque\
|
||||
# or ((y != top_y or top >= Slope(y, x))
|
||||
# and (y != bottom_y or bottom <= Slope(y, x)))
|
||||
|
@ -338,9 +349,10 @@ class Map:
|
|||
for enti in self.entities:
|
||||
d["entities"].append(enti.save_state())
|
||||
d["map"] = self.draw_string(TexturePack.ASCII_PACK)
|
||||
d["seen_tiles"] = self.seen_tiles
|
||||
return d
|
||||
|
||||
def load_state(self, d: dict) -> None:
|
||||
def load_state(self, d: dict) -> "Map":
|
||||
"""
|
||||
Loads the map's attributes from a dictionary.
|
||||
"""
|
||||
|
@ -351,11 +363,16 @@ class Map:
|
|||
self.currentx = d["currentx"]
|
||||
self.currenty = d["currenty"]
|
||||
self.tiles = self.load_dungeon_from_string(d["map"])
|
||||
self.seen_tiles = d["seen_tiles"]
|
||||
self.visibility = [[False for _ in range(len(self.tiles[0]))]
|
||||
for _ in range(len(self.tiles))]
|
||||
self.entities = []
|
||||
dictclasses = Entity.get_all_entity_classes_in_a_dict()
|
||||
for entisave in d["entities"]:
|
||||
self.add_entity(dictclasses[entisave["type"]](**entisave))
|
||||
|
||||
return self
|
||||
|
||||
|
||||
class Tile(Enum):
|
||||
"""
|
||||
|
@ -636,32 +653,34 @@ class Entity:
|
|||
Trumpet, Chest
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
|
||||
Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP, \
|
||||
ScrollofDamage, ScrollofWeakening, Ruler, Bow, FireBallStaff
|
||||
ScrollofDamage, ScrollofWeakening, Ruler, Bow, FireBallStaff, \
|
||||
Monocle
|
||||
return {
|
||||
"Tiger": Tiger,
|
||||
"Bomb": Bomb,
|
||||
"Heart": Heart,
|
||||
"BodySnatchPotion": BodySnatchPotion,
|
||||
"Hedgehog": Hedgehog,
|
||||
"Rabbit": Rabbit,
|
||||
"TeddyBear": TeddyBear,
|
||||
"Player": Player,
|
||||
"Merchant": Merchant,
|
||||
"Sunflower": Sunflower,
|
||||
"Sword": Sword,
|
||||
"Trumpet": Trumpet,
|
||||
"Eagle": GiantSeaEagle,
|
||||
"Shield": Shield,
|
||||
"Bomb": Bomb,
|
||||
"Bow": Bow,
|
||||
"Chest": Chest,
|
||||
"Chestplate": Chestplate,
|
||||
"Eagle": GiantSeaEagle,
|
||||
"FireBallStaff": FireBallStaff,
|
||||
"Heart": Heart,
|
||||
"Hedgehog": Hedgehog,
|
||||
"Helmet": Helmet,
|
||||
"Merchant": Merchant,
|
||||
"Monocle": Monocle,
|
||||
"Player": Player,
|
||||
"Rabbit": Rabbit,
|
||||
"RingCritical": RingCritical,
|
||||
"RingXP": RingXP,
|
||||
"Ruler": Ruler,
|
||||
"ScrollofDamage": ScrollofDamage,
|
||||
"ScrollofWeakening": ScrollofWeakening,
|
||||
"Bow": Bow,
|
||||
"FireBallStaff": FireBallStaff,
|
||||
"Chest": Chest,
|
||||
"Shield": Shield,
|
||||
"Sunflower": Sunflower,
|
||||
"Sword": Sword,
|
||||
"Trumpet": Trumpet,
|
||||
"TeddyBear": TeddyBear,
|
||||
"Tiger": Tiger,
|
||||
}
|
||||
|
||||
def save_state(self) -> dict:
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2021-01-08 01:57+0100\n"
|
||||
"POT-Creation-Date: 2021-01-08 15:15+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -17,87 +17,116 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
msgid "ring_of_critical_damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "ring_of_more_experience"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} nimmt {amount} Schadenspunkte."
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:160
|
||||
#: squirrelbattle/display/creditsdisplay.py:28
|
||||
#: squirrelbattle/display/menudisplay.py:123
|
||||
#: squirrelbattle/display/menudisplay.py:148
|
||||
msgid "Credits"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/creditsdisplay.py:32
|
||||
msgid "Developers:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/creditsdisplay.py:38
|
||||
msgid "Translators:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:168
|
||||
msgid "INVENTORY"
|
||||
msgstr "BESTAND"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:202
|
||||
#: squirrelbattle/display/menudisplay.py:214
|
||||
msgid "STALL"
|
||||
msgstr "STAND"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:23
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
msgid "player"
|
||||
msgstr "Spieler"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:35
|
||||
#: squirrelbattle/display/statsdisplay.py:44
|
||||
msgid "Inventory:"
|
||||
msgstr "Bestand:"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:52
|
||||
#: squirrelbattle/display/statsdisplay.py:61
|
||||
msgid "Equipped main:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:56
|
||||
#: squirrelbattle/display/statsdisplay.py:65
|
||||
msgid "Equipped secondary:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:61
|
||||
#: squirrelbattle/display/statsdisplay.py:70
|
||||
msgid "Equipped chestplate:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:65
|
||||
#: squirrelbattle/display/statsdisplay.py:74
|
||||
msgid "Equipped helmet:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:72
|
||||
#: squirrelbattle/display/statsdisplay.py:81
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "SIE WURDEN GESTORBEN"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:85
|
||||
#, python-brace-format
|
||||
msgid "Use {key} to use the ladder"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:94
|
||||
msgid "Move to the friendly entity to talk to it"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:96
|
||||
#, python-brace-format
|
||||
msgid "Use {key} then move to talk to the entity"
|
||||
msgstr ""
|
||||
|
||||
#. TODO
|
||||
#: squirrelbattle/entities/friendly.py:33
|
||||
msgid "I don't sell any squirrel"
|
||||
msgstr "Ich verkaufe keinen Eichhörnchen."
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:52
|
||||
#: squirrelbattle/entities/friendly.py:55
|
||||
msgid "Flower power!!"
|
||||
msgstr "Blumenmacht!!"
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:52
|
||||
#: squirrelbattle/entities/friendly.py:55
|
||||
msgid "The sun is warm today"
|
||||
msgstr "Die Sonne ist warm heute"
|
||||
|
||||
#. The bomb is exploding.
|
||||
#. Each entity that is close to the bomb takes damages.
|
||||
#. The player earn XP if the entity was killed.
|
||||
#: squirrelbattle/entities/items.py:163
|
||||
#: squirrelbattle/entities/items.py:178
|
||||
msgid "Bomb is exploding."
|
||||
msgstr "Die Bombe explodiert."
|
||||
|
||||
#: squirrelbattle/entities/items.py:344
|
||||
#: squirrelbattle/entities/items.py:365
|
||||
#, python-brace-format
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} täuscht seinem Körper mit {entity} aus."
|
||||
|
||||
#: squirrelbattle/game.py:182
|
||||
#: squirrelbattle/game.py:200
|
||||
#, python-brace-format
|
||||
msgid "The player climbs down to the floor {floor}."
|
||||
msgstr "Der Spieler klettert auf dem Stock {floor} hinunter."
|
||||
|
||||
#: squirrelbattle/game.py:195
|
||||
#: squirrelbattle/game.py:213
|
||||
#, python-brace-format
|
||||
msgid "The player climbs up the floor {floor}."
|
||||
msgstr "Der Spieler klettert auf dem Stock {floor} hinoben."
|
||||
|
||||
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||
#: squirrelbattle/game.py:304 squirrelbattle/tests/game_test.py:603
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "Der Kaufer hat nicht genug Geld"
|
||||
|
||||
#: squirrelbattle/game.py:328
|
||||
#: squirrelbattle/game.py:349
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
|
@ -105,7 +134,7 @@ msgstr ""
|
|||
"In Ihrer Speicherdatei fehlen einige Schlüssel.\n"
|
||||
"Ihre Speicherung scheint korrupt zu sein. Es wird gelöscht."
|
||||
|
||||
#: squirrelbattle/game.py:336
|
||||
#: squirrelbattle/game.py:357
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
|
@ -113,7 +142,7 @@ msgstr ""
|
|||
"Auf dieser Karte wurde kein Spieler gefunden!\n"
|
||||
"Vielleicht sind Sie gestorben?"
|
||||
|
||||
#: squirrelbattle/game.py:356
|
||||
#: squirrelbattle/game.py:379
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
|
@ -121,26 +150,26 @@ msgstr ""
|
|||
"Die JSON-Datei ist nicht korrekt.\n"
|
||||
"Ihre Speicherung scheint korrumpiert. Sie wurde gelöscht."
|
||||
|
||||
#: squirrelbattle/interfaces.py:452
|
||||
#: squirrelbattle/interfaces.py:718
|
||||
msgid "It's a critical hit!"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/interfaces.py:453
|
||||
#: squirrelbattle/interfaces.py:719
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} schlägt {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:465
|
||||
#: squirrelbattle/interfaces.py:733
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {damage} damage."
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/interfaces.py:467
|
||||
#: squirrelbattle/interfaces.py:735
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} stirbt."
|
||||
|
||||
#: squirrelbattle/interfaces.py:501
|
||||
#: squirrelbattle/interfaces.py:769
|
||||
#, python-brace-format
|
||||
msgid "{entity} said: {message}"
|
||||
msgstr "{entity} hat gesagt: {message}"
|
||||
|
@ -149,8 +178,8 @@ msgstr "{entity} hat gesagt: {message}"
|
|||
msgid "Back"
|
||||
msgstr "Zurück"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||
#: squirrelbattle/tests/game_test.py:368 squirrelbattle/tests/game_test.py:371
|
||||
#: squirrelbattle/tests/game_test.py:374 squirrelbattle/tests/game_test.py:377
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Neu Spiel"
|
||||
|
@ -247,6 +276,10 @@ msgstr "Textur-Packung"
|
|||
msgid "Language"
|
||||
msgstr "Sprache"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "player"
|
||||
msgstr "Spieler"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "hedgehog"
|
||||
msgstr "Igel"
|
||||
|
@ -271,22 +304,50 @@ msgstr "Teddybär"
|
|||
msgid "tiger"
|
||||
msgstr "Tiger"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
#: squirrelbattle/tests/translations_test.py:70
|
||||
msgid "eagle"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
msgid "body snatch potion"
|
||||
msgstr "Leichenfleddererzaubertrank"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
msgid "bomb"
|
||||
msgstr "Bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
msgid "explosion"
|
||||
msgstr "Explosion"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
msgid "heart"
|
||||
msgstr "Herz"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
#: squirrelbattle/tests/translations_test.py:76
|
||||
msgid "sword"
|
||||
msgstr "schwert"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:77
|
||||
msgid "helmet"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:78
|
||||
msgid "chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:79
|
||||
msgid "shield"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:80
|
||||
msgid "ring of critical damage"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:82
|
||||
msgid "ring of more experience"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:84
|
||||
msgid "monocle"
|
||||
msgstr ""
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||
"POT-Creation-Date: 2021-01-08 15:15+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -17,86 +17,115 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
msgid "ring_of_critical_damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "ring_of_more_experience"
|
||||
msgstr ""
|
||||
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} recibe {amount} daño."
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:160
|
||||
#: squirrelbattle/display/creditsdisplay.py:28
|
||||
#: squirrelbattle/display/menudisplay.py:123
|
||||
#: squirrelbattle/display/menudisplay.py:148
|
||||
msgid "Credits"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/creditsdisplay.py:32
|
||||
msgid "Developers:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/creditsdisplay.py:38
|
||||
msgid "Translators:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:168
|
||||
msgid "INVENTORY"
|
||||
msgstr "INVENTORIO"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:202
|
||||
#: squirrelbattle/display/menudisplay.py:214
|
||||
msgid "STALL"
|
||||
msgstr "PUESTO"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:23
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
msgid "player"
|
||||
msgstr "jugador"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:35
|
||||
#: squirrelbattle/display/statsdisplay.py:44
|
||||
msgid "Inventory:"
|
||||
msgstr "Inventorio :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:52
|
||||
#: squirrelbattle/display/statsdisplay.py:61
|
||||
msgid "Equipped main:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:56
|
||||
#: squirrelbattle/display/statsdisplay.py:65
|
||||
msgid "Equipped secondary:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:61
|
||||
#: squirrelbattle/display/statsdisplay.py:70
|
||||
msgid "Equipped chestplate:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:65
|
||||
#: squirrelbattle/display/statsdisplay.py:74
|
||||
msgid "Equipped helmet:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:72
|
||||
#: squirrelbattle/display/statsdisplay.py:81
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "ERES MUERTO"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:85
|
||||
#, python-brace-format
|
||||
msgid "Use {key} to use the ladder"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:94
|
||||
msgid "Move to the friendly entity to talk to it"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:96
|
||||
#, python-brace-format
|
||||
msgid "Use {key} then move to talk to the entity"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:33
|
||||
msgid "I don't sell any squirrel"
|
||||
msgstr "No vendo ninguna ardilla"
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:52
|
||||
#: squirrelbattle/entities/friendly.py:55
|
||||
msgid "Flower power!!"
|
||||
msgstr "Poder de las flores!!"
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:52
|
||||
#: squirrelbattle/entities/friendly.py:55
|
||||
msgid "The sun is warm today"
|
||||
msgstr "El sol está caliente hoy"
|
||||
|
||||
#. The bomb is exploding.
|
||||
#. Each entity that is close to the bomb takes damages.
|
||||
#. The player earn XP if the entity was killed.
|
||||
#: squirrelbattle/entities/items.py:163
|
||||
#: squirrelbattle/entities/items.py:178
|
||||
msgid "Bomb is exploding."
|
||||
msgstr "La bomba está explotando."
|
||||
|
||||
#: squirrelbattle/entities/items.py:344
|
||||
#: squirrelbattle/entities/items.py:365
|
||||
#, python-brace-format
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} intercambió su cuerpo con {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:182
|
||||
#: squirrelbattle/game.py:200
|
||||
#, python-brace-format
|
||||
msgid "The player climbs down to the floor {floor}."
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/game.py:195
|
||||
#: squirrelbattle/game.py:213
|
||||
#, python-brace-format
|
||||
msgid "The player climbs up the floor {floor}."
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||
#: squirrelbattle/game.py:304 squirrelbattle/tests/game_test.py:603
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "El comprador no tiene suficiente dinero"
|
||||
|
||||
#: squirrelbattle/game.py:328
|
||||
#: squirrelbattle/game.py:349
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
|
@ -104,7 +133,7 @@ msgstr ""
|
|||
"Algunas claves faltan en su archivo de guarda.\n"
|
||||
"Su guarda parece a ser corruptido. Fue eliminado."
|
||||
|
||||
#: squirrelbattle/game.py:336
|
||||
#: squirrelbattle/game.py:357
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
|
@ -112,7 +141,7 @@ msgstr ""
|
|||
"No jugador encontrado sobre la carta !\n"
|
||||
"¿ Quizas murió ?"
|
||||
|
||||
#: squirrelbattle/game.py:356
|
||||
#: squirrelbattle/game.py:379
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
|
@ -120,26 +149,26 @@ msgstr ""
|
|||
"El JSON archivo no es correcto.\n"
|
||||
"Su guarda parece corrupta. Fue eliminada."
|
||||
|
||||
#: squirrelbattle/interfaces.py:452
|
||||
#: squirrelbattle/interfaces.py:718
|
||||
msgid "It's a critical hit!"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/interfaces.py:453
|
||||
#: squirrelbattle/interfaces.py:719
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} golpea a {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:465
|
||||
#: squirrelbattle/interfaces.py:733
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {damage} damage."
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/interfaces.py:467
|
||||
#: squirrelbattle/interfaces.py:735
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} se muere."
|
||||
|
||||
#: squirrelbattle/interfaces.py:501
|
||||
#: squirrelbattle/interfaces.py:769
|
||||
#, python-brace-format
|
||||
msgid "{entity} said: {message}"
|
||||
msgstr "{entity} dijo : {message}"
|
||||
|
@ -148,8 +177,8 @@ msgstr "{entity} dijo : {message}"
|
|||
msgid "Back"
|
||||
msgstr "Volver"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||
#: squirrelbattle/tests/game_test.py:368 squirrelbattle/tests/game_test.py:371
|
||||
#: squirrelbattle/tests/game_test.py:374 squirrelbattle/tests/game_test.py:377
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Nuevo partido"
|
||||
|
@ -246,6 +275,10 @@ msgstr "Paquete de texturas"
|
|||
msgid "Language"
|
||||
msgstr "Languaje"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "player"
|
||||
msgstr "jugador"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "hedgehog"
|
||||
msgstr "erizo"
|
||||
|
@ -270,22 +303,50 @@ msgstr "osito de peluche"
|
|||
msgid "tiger"
|
||||
msgstr "tigre"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
#: squirrelbattle/tests/translations_test.py:70
|
||||
msgid "eagle"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
msgid "body snatch potion"
|
||||
msgstr "poción de intercambio"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
msgid "bomb"
|
||||
msgstr "bomba"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
msgid "explosion"
|
||||
msgstr "explosión"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
msgid "heart"
|
||||
msgstr "corazón"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
#: squirrelbattle/tests/translations_test.py:76
|
||||
msgid "sword"
|
||||
msgstr "espada"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:77
|
||||
msgid "helmet"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:78
|
||||
msgid "chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:79
|
||||
msgid "shield"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:80
|
||||
msgid "ring of critical damage"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:82
|
||||
msgid "ring of more experience"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:84
|
||||
msgid "monocle"
|
||||
msgstr ""
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2021-01-06 15:19+0100\n"
|
||||
"POT-Creation-Date: 2021-01-08 15:15+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -21,83 +21,106 @@ msgstr ""
|
|||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} prend {amount} points de dégât."
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:160
|
||||
#: squirrelbattle/display/creditsdisplay.py:28
|
||||
#: squirrelbattle/display/menudisplay.py:123
|
||||
#: squirrelbattle/display/menudisplay.py:148
|
||||
msgid "Credits"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/creditsdisplay.py:32
|
||||
msgid "Developers:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/creditsdisplay.py:38
|
||||
msgid "Translators:"
|
||||
msgstr ""
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:168
|
||||
msgid "INVENTORY"
|
||||
msgstr "INVENTAIRE"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:202
|
||||
#: squirrelbattle/display/menudisplay.py:214
|
||||
msgid "STALL"
|
||||
msgstr "STAND"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:23
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
msgid "player"
|
||||
msgstr "joueur"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:35
|
||||
#: squirrelbattle/display/statsdisplay.py:44
|
||||
msgid "Inventory:"
|
||||
msgstr "Inventaire :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:52
|
||||
#: squirrelbattle/display/statsdisplay.py:61
|
||||
msgid "Equipped main:"
|
||||
msgstr "Équipement principal :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:56
|
||||
#: squirrelbattle/display/statsdisplay.py:65
|
||||
msgid "Equipped secondary:"
|
||||
msgstr "Équipement secondaire :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:61
|
||||
#: squirrelbattle/display/statsdisplay.py:70
|
||||
msgid "Equipped chestplate:"
|
||||
msgstr "Plastron équipé :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:65
|
||||
#: squirrelbattle/display/statsdisplay.py:74
|
||||
msgid "Equipped helmet:"
|
||||
msgstr "Casque équipé :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:72
|
||||
#: squirrelbattle/display/statsdisplay.py:81
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "VOUS ÊTES MORT"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:85
|
||||
#, python-brace-format
|
||||
msgid "Use {key} to use the ladder"
|
||||
msgstr "Appuyez sur {key} pour utiliser l'échelle"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:94
|
||||
msgid "Move to the friendly entity to talk to it"
|
||||
msgstr "Avancez vers l'entité pour lui parler"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:96
|
||||
#, python-brace-format
|
||||
msgid "Use {key} then move to talk to the entity"
|
||||
msgstr "Appuyez sur {key} puis déplacez-vous pour parler"
|
||||
|
||||
#. TODO
|
||||
#: squirrelbattle/entities/friendly.py:33
|
||||
msgid "I don't sell any squirrel"
|
||||
msgstr "Je ne vends pas d'écureuil"
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:52
|
||||
#: squirrelbattle/entities/friendly.py:55
|
||||
msgid "Flower power!!"
|
||||
msgstr "Pouvoir des fleurs !!"
|
||||
|
||||
#: squirrelbattle/entities/friendly.py:52
|
||||
#: squirrelbattle/entities/friendly.py:55
|
||||
msgid "The sun is warm today"
|
||||
msgstr "Le soleil est chaud aujourd'hui"
|
||||
|
||||
#. The bomb is exploding.
|
||||
#. Each entity that is close to the bomb takes damages.
|
||||
#. The player earn XP if the entity was killed.
|
||||
#: squirrelbattle/entities/items.py:163
|
||||
#: squirrelbattle/entities/items.py:178
|
||||
msgid "Bomb is exploding."
|
||||
msgstr "La bombe explose."
|
||||
|
||||
#: squirrelbattle/entities/items.py:344
|
||||
#: squirrelbattle/entities/items.py:365
|
||||
#, python-brace-format
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} a échangé son corps avec {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:182
|
||||
#: squirrelbattle/game.py:200
|
||||
#, python-brace-format
|
||||
msgid "The player climbs down to the floor {floor}."
|
||||
msgstr "Le joueur descend à l'étage {floor}."
|
||||
|
||||
#: squirrelbattle/game.py:195
|
||||
#: squirrelbattle/game.py:213
|
||||
#, python-brace-format
|
||||
msgid "The player climbs up the floor {floor}."
|
||||
msgstr "Le joueur monte à l'étage {floor}."
|
||||
|
||||
#: squirrelbattle/game.py:285 squirrelbattle/tests/game_test.py:592
|
||||
#: squirrelbattle/game.py:304 squirrelbattle/tests/game_test.py:603
|
||||
msgid "The buyer does not have enough money"
|
||||
msgstr "L'acheteur n'a pas assez d'argent"
|
||||
|
||||
#: squirrelbattle/game.py:328
|
||||
#: squirrelbattle/game.py:349
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
|
@ -105,7 +128,7 @@ msgstr ""
|
|||
"Certaines clés de votre ficher de sauvegarde sont manquantes.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/game.py:336
|
||||
#: squirrelbattle/game.py:357
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
|
@ -113,7 +136,7 @@ msgstr ""
|
|||
"Aucun joueur n'a été trouvé sur la carte !\n"
|
||||
"Peut-être êtes-vous mort ?"
|
||||
|
||||
#: squirrelbattle/game.py:356
|
||||
#: squirrelbattle/game.py:379
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
|
@ -121,26 +144,26 @@ msgstr ""
|
|||
"Le fichier JSON de sauvegarde est incorrect.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/interfaces.py:452
|
||||
#: squirrelbattle/interfaces.py:718
|
||||
msgid "It's a critical hit!"
|
||||
msgstr "C'est un coup critique !"
|
||||
|
||||
#: squirrelbattle/interfaces.py:453
|
||||
#: squirrelbattle/interfaces.py:719
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} frappe {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:465
|
||||
#: squirrelbattle/interfaces.py:733
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {damage} damage."
|
||||
msgstr "{name} prend {damage} dégâts."
|
||||
|
||||
#: squirrelbattle/interfaces.py:467
|
||||
#: squirrelbattle/interfaces.py:735
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} meurt."
|
||||
|
||||
#: squirrelbattle/interfaces.py:501
|
||||
#: squirrelbattle/interfaces.py:769
|
||||
#, python-brace-format
|
||||
msgid "{entity} said: {message}"
|
||||
msgstr "{entity} a dit : {message}"
|
||||
|
@ -149,8 +172,8 @@ msgstr "{entity} a dit : {message}"
|
|||
msgid "Back"
|
||||
msgstr "Retour"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:358 squirrelbattle/tests/game_test.py:361
|
||||
#: squirrelbattle/tests/game_test.py:364 squirrelbattle/tests/game_test.py:367
|
||||
#: squirrelbattle/tests/game_test.py:368 squirrelbattle/tests/game_test.py:371
|
||||
#: squirrelbattle/tests/game_test.py:374 squirrelbattle/tests/game_test.py:377
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Nouvelle partie"
|
||||
|
@ -247,6 +270,10 @@ msgstr "Pack de textures"
|
|||
msgid "Language"
|
||||
msgstr "Langue"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "player"
|
||||
msgstr "joueur"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "hedgehog"
|
||||
msgstr "hérisson"
|
||||
|
@ -271,22 +298,50 @@ msgstr "nounours"
|
|||
msgid "tiger"
|
||||
msgstr "tigre"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:71
|
||||
#: squirrelbattle/tests/translations_test.py:70
|
||||
msgid "eagle"
|
||||
msgstr "pygargue"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
msgid "body snatch potion"
|
||||
msgstr "potion d'arrachage de corps"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:72
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
msgid "bomb"
|
||||
msgstr "bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:73
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
msgid "explosion"
|
||||
msgstr "explosion"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:74
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
msgid "heart"
|
||||
msgstr "cœur"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:75
|
||||
#: squirrelbattle/tests/translations_test.py:76
|
||||
msgid "sword"
|
||||
msgstr "épée"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:77
|
||||
msgid "helmet"
|
||||
msgstr "casque"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:78
|
||||
msgid "chestplate"
|
||||
msgstr "plastron"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:79
|
||||
msgid "shield"
|
||||
msgstr "bouclier"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:80
|
||||
msgid "ring of critical damage"
|
||||
msgstr "anneau de coup critique"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:82
|
||||
msgid "ring of more experience"
|
||||
msgstr "anneau de plus d'expérience"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:84
|
||||
msgid "monocle"
|
||||
msgstr "monocle"
|
||||
|
|
|
@ -74,6 +74,7 @@ class Settings:
|
|||
"""
|
||||
d = json.loads(json_str)
|
||||
for key in d:
|
||||
if hasattr(self, key):
|
||||
setattr(self, key, d[key])
|
||||
|
||||
def dumps_to_string(self) -> str:
|
||||
|
|
|
@ -21,7 +21,7 @@ class TermManager: # pragma: no cover
|
|||
# make cursor invisible
|
||||
curses.curs_set(False)
|
||||
# Catch mouse events
|
||||
curses.mousemask(True)
|
||||
curses.mousemask(curses.ALL_MOUSE_EVENTS | curses.REPORT_MOUSE_POSITION)
|
||||
# Enable colors
|
||||
curses.start_color()
|
||||
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import random
|
||||
import unittest
|
||||
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item, \
|
||||
Explosion
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit,\
|
||||
TeddyBear, GiantSeaEagle
|
||||
from squirrelbattle.entities.friendly import Trumpet
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.interfaces import Entity, Map
|
||||
|
@ -264,3 +265,17 @@ class TestEntities(unittest.TestCase):
|
|||
|
||||
player_state = player.save_state()
|
||||
self.assertEqual(player_state["current_xp"], 10)
|
||||
|
||||
def test_critical_hit(self) -> None:
|
||||
"""
|
||||
Ensure that critical hits are working.
|
||||
"""
|
||||
random.seed(2) # Next random.randint(1, 100) will output 8
|
||||
self.player.critical = 10
|
||||
sea_eagle = GiantSeaEagle()
|
||||
self.map.add_entity(sea_eagle)
|
||||
sea_eagle.move(2, 6)
|
||||
old_health = sea_eagle.health
|
||||
self.player.hit(sea_eagle)
|
||||
self.assertEqual(sea_eagle.health,
|
||||
old_health - self.player.strength * 4)
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import curses
|
||||
import os
|
||||
import random
|
||||
import unittest
|
||||
|
||||
from ..bootstrap import Bootstrap
|
||||
|
@ -11,7 +11,7 @@ from ..display.display_manager import DisplayManager
|
|||
from ..entities.friendly import Merchant, Sunflower, Chest
|
||||
from ..entities.items import Bomb, Heart, Sword, Explosion, Shield, Helmet, \
|
||||
Chestplate, RingCritical, Bow, FireBallStaff, ScrollofDamage,\
|
||||
ScrollofWeakening
|
||||
ScrollofWeakening, Monocle
|
||||
from ..entities.monsters import Rabbit, GiantSeaEagle
|
||||
from ..entities.player import Player
|
||||
from ..enums import DisplayActions, KeyValues, GameMode
|
||||
|
@ -67,6 +67,7 @@ class TestGame(unittest.TestCase):
|
|||
|
||||
new_state = self.game.save_state()
|
||||
self.assertEqual(old_state, new_state)
|
||||
self.assertIsNone(self.game.message)
|
||||
|
||||
# Ensure that the bomb is loaded
|
||||
self.assertTrue(self.game.player.inventory)
|
||||
|
@ -258,10 +259,12 @@ class TestGame(unittest.TestCase):
|
|||
self.game.state = GameMode.MAINMENU
|
||||
|
||||
# Change the color of the artwork
|
||||
self.game.display_actions(DisplayActions.MOUSE, 0, 10)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 0, 10,
|
||||
curses.BUTTON1_CLICKED)
|
||||
|
||||
# Settings menu
|
||||
self.game.display_actions(DisplayActions.MOUSE, 25, 21)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 25, 21,
|
||||
curses.BUTTON1_CLICKED)
|
||||
self.assertEqual(self.game.main_menu.position, 4)
|
||||
self.assertEqual(self.game.state, GameMode.SETTINGS)
|
||||
|
||||
|
@ -273,11 +276,13 @@ class TestGame(unittest.TestCase):
|
|||
self.game.state = GameMode.INVENTORY
|
||||
|
||||
# Click nowhere
|
||||
self.game.display_actions(DisplayActions.MOUSE, 0, 0)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 0, 0,
|
||||
curses.BUTTON1_CLICKED)
|
||||
self.assertEqual(self.game.state, GameMode.INVENTORY)
|
||||
|
||||
# Click on the second item
|
||||
self.game.display_actions(DisplayActions.MOUSE, 8, 25)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 8, 25,
|
||||
curses.BUTTON1_CLICKED)
|
||||
self.assertEqual(self.game.state, GameMode.INVENTORY)
|
||||
self.assertEqual(self.game.inventory_menu.position, 1)
|
||||
|
||||
|
@ -573,12 +578,14 @@ class TestGame(unittest.TestCase):
|
|||
# Buy the second item by clicking on it
|
||||
item = self.game.store_menu.validate()
|
||||
self.assertIn(item, merchant.inventory)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 7, 25)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 7, 25,
|
||||
curses.BUTTON1_CLICKED)
|
||||
self.assertIn(item, self.game.player.inventory)
|
||||
self.assertNotIn(item, merchant.inventory)
|
||||
|
||||
# Buy a heart
|
||||
merchant.inventory[1] = Heart()
|
||||
self.game.display_actions(DisplayActions.REFRESH)
|
||||
item = self.game.store_menu.validate()
|
||||
self.assertIn(item, merchant.inventory)
|
||||
self.assertEqual(item, merchant.inventory[1])
|
||||
|
@ -697,19 +704,21 @@ class TestGame(unittest.TestCase):
|
|||
self.game.save_state()
|
||||
ring.unequip()
|
||||
|
||||
def test_critical_hit(self) -> None:
|
||||
def test_monocle(self) -> None:
|
||||
"""
|
||||
Ensure that critical hits are working.
|
||||
The player is wearing a monocle, then the stats are displayed.
|
||||
"""
|
||||
random.seed(2) # Next random.randint(1, 100) will output 8
|
||||
self.game.player.critical = 10
|
||||
self.game.state = GameMode.PLAY
|
||||
|
||||
monocle = Monocle()
|
||||
monocle.hold(self.game.player)
|
||||
monocle.equip()
|
||||
|
||||
sea_eagle = GiantSeaEagle()
|
||||
self.game.map.add_entity(sea_eagle)
|
||||
sea_eagle.move(2, 6)
|
||||
old_health = sea_eagle.health
|
||||
self.game.player.hit(sea_eagle)
|
||||
self.assertEqual(sea_eagle.health,
|
||||
old_health - self.game.player.strength * 4)
|
||||
|
||||
self.game.display_actions(DisplayActions.REFRESH)
|
||||
|
||||
def test_ladders(self) -> None:
|
||||
"""
|
||||
|
@ -748,9 +757,11 @@ class TestGame(unittest.TestCase):
|
|||
"""
|
||||
self.game.state = GameMode.MAINMENU
|
||||
|
||||
self.game.display_actions(DisplayActions.MOUSE, 41, 41)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 41, 41,
|
||||
curses.BUTTON1_CLICKED)
|
||||
self.assertEqual(self.game.state, GameMode.CREDITS)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 21, 21)
|
||||
self.game.display_actions(DisplayActions.MOUSE, 21, 21,
|
||||
curses.BUTTON1_CLICKED)
|
||||
self.game.display_actions(DisplayActions.REFRESH)
|
||||
|
||||
self.game.state = GameMode.CREDITS
|
||||
|
|
|
@ -67,9 +67,18 @@ class TestTranslations(unittest.TestCase):
|
|||
self.assertEqual(_("sunflower"), "tournesol")
|
||||
self.assertEqual(_("teddy bear"), "nounours")
|
||||
self.assertEqual(_("tiger"), "tigre")
|
||||
self.assertEqual(_("eagle"), "pygargue")
|
||||
|
||||
self.assertEqual(_("body snatch potion"), "potion d'arrachage de corps")
|
||||
self.assertEqual(_("bomb"), "bombe")
|
||||
self.assertEqual(_("explosion"), "explosion")
|
||||
self.assertEqual(_("heart"), "cœur")
|
||||
self.assertEqual(_("sword"), "épée")
|
||||
self.assertEqual(_("helmet"), "casque")
|
||||
self.assertEqual(_("chestplate"), "plastron")
|
||||
self.assertEqual(_("shield"), "bouclier")
|
||||
self.assertEqual(_("ring of critical damage"),
|
||||
"anneau de coup critique")
|
||||
self.assertEqual(_("ring of more experience"),
|
||||
"anneau de plus d'expérience")
|
||||
self.assertEqual(_("monocle"), "monocle")
|
||||
|
|
Loading…
Reference in New Issue