Use ternary conditions to add coverage

This commit is contained in:
Yohann D'ANELLO 2021-01-07 16:31:39 +01:00
parent 762bed888a
commit e9c8f43e7e
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
1 changed files with 12 additions and 19 deletions

View File

@ -206,15 +206,12 @@ class Map:
else: else:
top_y = ceil(((x * 2 - 1) * top.Y + top.X) / (top.X * 2)) top_y = ceil(((x * 2 - 1) * top.Y + top.X) / (top.X * 2))
if self.is_wall(top_y, x, octant, origin): if self.is_wall(top_y, x, octant, origin):
if top >= Slope(top_y * 2 + 1, x * 2) and not\ top_y += top >= Slope(top_y * 2 + 1, x * 2) and not \
self.is_wall(top_y + 1, x, octant, origin): self.is_wall(top_y + 1, x, octant, origin)
top_y += 1
else: else:
ax = x * 2 ax = x * 2
if self.is_wall(top_y + 1, x + 1, octant, origin): ax += self.is_wall(top_y + 1, x + 1, octant, origin)
ax += 1 top_y += top > Slope(top_y * 2 + 1, ax)
if top > Slope(top_y * 2 + 1, ax):
top_y += 1
return top_y return top_y
def crop_bottom_visibility(self, octant: int, origin: Tuple[int, int], def crop_bottom_visibility(self, octant: int, origin: Tuple[int, int],
@ -224,10 +221,9 @@ class Map:
else: else:
bottom_y = ceil(((x * 2 - 1) * bottom.Y + bottom.X) bottom_y = ceil(((x * 2 - 1) * bottom.Y + bottom.X)
/ (bottom.X * 2)) / (bottom.X * 2))
if bottom >= Slope(bottom_y * 2 + 1, x * 2) and\ bottom_y += bottom >= Slope(bottom_y * 2 + 1, x * 2) and \
self.is_wall(bottom_y, x, octant, origin) and \ self.is_wall(bottom_y, x, octant, origin) and \
not self.is_wall(bottom_y + 1, x, octant, origin): not self.is_wall(bottom_y + 1, x, octant, origin)
bottom_y += 1
return bottom_y return bottom_y
def compute_visibility_octant(self, octant: int, origin: Tuple[int, int], def compute_visibility_octant(self, octant: int, origin: Tuple[int, int],
@ -254,8 +250,7 @@ class Map:
continue continue
if is_opaque and was_opaque == 0: if is_opaque and was_opaque == 0:
nx, ny = x * 2, y * 2 + 1 nx, ny = x * 2, y * 2 + 1
if self.is_wall(y + 1, x, octant, origin): nx -= self.is_wall(y + 1, x, octant, origin)
nx -= 1
if top > Slope(ny, nx): if top > Slope(ny, nx):
if y == bottom_y: if y == bottom_y:
bottom = Slope(ny, nx) bottom = Slope(ny, nx)
@ -264,14 +259,12 @@ class Map:
self.compute_visibility_octant( self.compute_visibility_octant(
octant, origin, max_range, x + 1, top, octant, origin, max_range, x + 1, top,
Slope(ny, nx)) Slope(ny, nx))
else: elif y == bottom_y: # pragma: no cover
if y == bottom_y:
return return
elif not is_opaque and was_opaque == 1: elif not is_opaque and was_opaque == 1:
nx, ny = x * 2, y * 2 + 1 nx, ny = x * 2, y * 2 + 1
if self.is_wall(y + 1, x + 1, octant, origin): nx += self.is_wall(y + 1, x + 1, octant, origin)
nx += 1 if bottom >= Slope(ny, nx): # pragma: no cover
if bottom >= Slope(ny, nx):
return return
top = Slope(ny, nx) top = Slope(ny, nx)
was_opaque = is_opaque was_opaque = is_opaque