Width and height are managed dynamically: we can almost freely resize the window

This commit is contained in:
Yohann D'ANELLO 2020-11-09 00:44:08 +01:00
parent 0ab0e6a00c
commit e9c8640159
6 changed files with 48 additions and 16 deletions

View File

@ -7,11 +7,37 @@ from dungeonbattle.tests.screen import FakePad
class Display:
def __init__(self, screen: Any):
self.screen = screen
self.rows = curses.LINES if screen else 42
self.cols = curses.COLS * 4 // 5 if screen else 42
def refresh(self) -> None:
raise NotImplementedError
def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
return curses.newpad(height, width) if self.screen else FakePad()
def ensure_resized(self, *pads) -> bool:
"""
If the window got resized, ensure that the pads are also resized.
"""
y, x = self.screen.getmaxyx() if self.screen else (0, 0)
for pad in pads:
pad.resize(y, x)
if self.screen and curses.is_term_resized(self.rows, self.cols):
curses.resizeterm(y, x)
return True
return False
@property
def rows(self) -> int:
return curses.LINES if self.screen else 42
@property
def height(self) -> int:
return self.rows
@property
def cols(self) -> int:
return curses.COLS if self.screen else 42
@property
def width(self) -> int:
return self.cols

View File

@ -10,8 +10,6 @@ from dungeonbattle.interfaces import Map
class MapDisplay(Display):
def __init__(self, screen: Any, m: Map, player: Player, pack: TexturePack):
super().__init__(screen)
self.height = self.rows
self.width = self.cols
self.pack = pack
self.map = m
self.player = player
@ -38,4 +36,5 @@ class MapDisplay(Display):
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
def refresh(self) -> None:
self.ensure_resized(self.pad)
return self.display(self.player.y, self.player.x)

View File

@ -9,8 +9,6 @@ class MenuDisplay(Display):
super().__init__(screen)
self.values = menu.values
self.menu = menu
self.width = self.cols
self.height = self.rows
self.trueheight = len(menu.values)
self.truewidth = max(len(item.value) for item in menu.values)
self.topleftx = topleftx
@ -18,33 +16,40 @@ class MenuDisplay(Display):
# Menu values are printed in pad
self.pad = self.newpad(self.trueheight, self.truewidth + 1)
for i in range(self.trueheight):
self.pad.addstr(i, 0, " " + self.values[i].value)
# Menu box
self.menubox = self.newpad(self.height, self.width)
def update_pad(self, position: int) -> None:
self.menubox.addstr(0, 0, "" + "" * (self.width - 2) + "")
for i in range(1, self.height - 2):
self.menubox.addstr(i, 0, "" + " " * (self.width - 2) + "")
self.menubox.addstr(self.height - 2, 0,
"" + "" * (self.width - 2) + "")
def update_pad(self, position: int) -> None:
for i in range(self.trueheight):
self.pad.addstr(i, 0, " " + self.values[i].value)
for i in range(self.trueheight):
self.pad.addstr(i, 0, " ")
# set a marker in front of the selected line
self.pad.addstr(position, 0, ">")
def refresh(self) -> None:
with open("/tmp/log", "a") as f:
f.write(f"{self.width}x{self.height}\n")
self.ensure_resized(self.menubox, self.pad)
if self.height - 2 >= self.menu.position - 1:
cornery = 0
elif self.height - 2 >= self.trueheight - self.menu.position:
cornery = self.trueheight - self.height + 2
self.update_pad(self.menu.position)
self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
self.height + self.toplefty,
self.width + self.topleftx)
self.update_pad(self.menu.position)
self.pad.refresh(cornery, 0, self.toplefty + 1, self.topleftx + 1,
self.height - 2 + self.toplefty,
self.height - 3 + self.toplefty,
self.width - 2 + self.topleftx)

View File

@ -5,15 +5,13 @@ from dungeonbattle.entities.player import Player
class StatsDisplay(Display):
def __init__(self, screen: Any, player: Player, height: int, width: int,
def __init__(self, screen: Any, player: Player,
topleftx: int, toplefty: int):
super().__init__(screen)
self.width = width
self.height = height
self.topleftx = topleftx
self.toplefty = toplefty
self.player = player
self.pad = self.newpad(height, width)
self.pad = self.newpad(self.height, self.width)
def update_pad(self) -> None:
string = ""
@ -37,6 +35,7 @@ class StatsDisplay(Display):
self.pad.addstr(2, 0, string3)
def refresh(self) -> None:
self.ensure_resized(self.pad)
self.pad.clear()
self.update_pad()
self.pad.refresh(0, 0, self.toplefty, self.topleftx,

View File

@ -106,5 +106,5 @@ class TestGame(unittest.TestCase):
def test_stats_display(self) -> None:
self.game.current_display = StatsDisplay(None, self.game.player,
42, 42, 0, 0)
42, 42)
self.game.current_display.refresh()

View File

@ -12,3 +12,6 @@ class FakePad:
def clear(self) -> None:
pass
def resize(self, height: int, width: int) -> None:
pass