The store menu now displays the price of objects, fixes #41
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@ -109,8 +109,8 @@ class MainMenuDisplay(Display):
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self.height - menuy), menuwidth)
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class InventoryDisplay(MenuDisplay):
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message: str
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class PlayerInventoryDisplay(MenuDisplay):
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message = _("== INVENTORY ==")
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def update_pad(self) -> None:
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self.addstr(self.pad, 0, (self.width - len(self.message)) // 2,
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@ -130,9 +130,23 @@ class InventoryDisplay(MenuDisplay):
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return 2 + super().trueheight
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class PlayerInventoryDisplay(InventoryDisplay):
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message = _("== INVENTORY ==")
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class StoreInventoryDisplay(InventoryDisplay):
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class StoreInventoryDisplay(MenuDisplay):
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message = _("== STALL ==")
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def update_pad(self) -> None:
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self.addstr(self.pad, 0, (self.width - len(self.message)) // 2,
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self.message, curses.A_BOLD | curses.A_ITALIC)
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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self.addstr(self.pad, 2 + i, 0, selection
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+ " " + item.translated_name.capitalize()\
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+": "+str(item.price)+" Hazels")
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@property
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def truewidth(self) -> int:
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return max(1, self.height if hasattr(self, "height") else 10)
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@property
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def trueheight(self) -> int:
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return 2 + super().trueheight
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