Place doors at the beginning of the corridor
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5e378fc2d0
commit
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@ -82,6 +82,7 @@ TexturePack.ASCII_PACK = TexturePack(
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BOW=')',
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BOW=')',
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CHEST='□',
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CHEST='□',
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CHESTPLATE='(',
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CHESTPLATE='(',
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DOOR='&',
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EAGLE='µ',
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EAGLE='µ',
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EMPTY=' ',
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EMPTY=' ',
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EXPLOSION='%',
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EXPLOSION='%',
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@ -124,6 +125,8 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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BOW='🏹',
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BOW='🏹',
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CHEST='🧰',
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CHEST='🧰',
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CHESTPLATE='🦺',
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CHESTPLATE='🦺',
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DOOR=('🚪', curses.COLOR_WHITE, (1000, 1000, 1000),
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curses.COLOR_WHITE, (1000, 1000, 1000)),
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EAGLE='🦅',
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EAGLE='🦅',
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EMPTY=' ',
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EMPTY=' ',
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EXPLOSION='💥',
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EXPLOSION='💥',
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@ -390,6 +390,7 @@ class Tile(Enum):
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WALL = auto()
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WALL = auto()
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FLOOR = auto()
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FLOOR = auto()
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LADDER = auto()
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LADDER = auto()
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DOOR = auto()
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@staticmethod
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@staticmethod
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def from_ascii_char(ch: str) -> "Tile":
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def from_ascii_char(ch: str) -> "Tile":
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@ -83,8 +83,7 @@ class Generator:
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def place_room(level: List[List[Tile]], y: int, x: int,
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def place_room(level: List[List[Tile]], y: int, x: int,
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room: List[List[Tile]], door_y: int, door_x: int) -> None:
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room: List[List[Tile]], door_y: int, door_x: int) -> None:
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rh, rw = len(room), len(room[0])
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rh, rw = len(room), len(room[0])
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# maybe place Tile.DOOR here ?
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level[y][x] = Tile.DOOR
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level[y][x] = Tile.FLOOR
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for ry in range(rh):
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for ry in range(rh):
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for rx in range(rw):
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for rx in range(rw):
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if room[ry][rx] == Tile.FLOOR:
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if room[ry][rx] == Tile.FLOOR:
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