tick function takes the player as argument
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@ -57,17 +57,17 @@ class TestEntities(unittest.TestCase):
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self.map.add_entity(entity)
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self.map.add_entity(entity)
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entity.move(15, 44)
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entity.move(15, 44)
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# Move randomly
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# Move randomly
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self.map.tick()
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self.map.tick(self.player)
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self.assertFalse(entity.y == 15 and entity.x == 44)
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self.assertFalse(entity.y == 15 and entity.x == 44)
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# Move to the player
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# Move to the player
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entity.move(3, 6)
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entity.move(3, 6)
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self.map.tick()
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self.map.tick(self.player)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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# Rabbit should fight
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# Rabbit should fight
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old_health = self.player.health
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old_health = self.player.health
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self.map.tick()
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self.map.tick(self.player)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertTrue(entity.y == 2 and entity.x == 6)
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self.assertEqual(old_health - entity.strength, self.player.health)
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self.assertEqual(old_health - entity.strength, self.player.health)
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self.assertEqual(self.map.logs.messages[-1],
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self.assertEqual(self.map.logs.messages[-1],
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