Menu display is now supported
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from dungeonbattle.menus import Menu
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from typing import Any
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import curses
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class MenuDisplay:
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def __init__(self, menu : Menu, screen: Any, height : int, width : int, topleftx: int, toplefty: int) :
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self.screen = screen
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self.position = menu.position
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self.values = menu.values
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self.width = width
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self.height = height
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self.trueheight = len(menu.values)
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self.truewidth = max(map(len,self.values))
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self.topleftx = topleftx
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self.toplefty = toplefty
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#Menu values are printed in pad
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self.pad = curses.newpad(self.trueheight,self.truewidth+1)
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for i in range(self.trueheight-1) :
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self.pad.addstr(i,0," " + self.values[i])
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#Menu box
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self.menubox = curses.newpad(self.height,self.width)
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self.menubox.addstr(0,0,"┏"+"━"*(self.width-2)+"┓")
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for i in range(1,self.height-2) :
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self.menubox.addstr(i,0,"┃"+" "*(self.width-2)+"┃")
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self.menubox.addstr(self.height-2, 0, "┗"+"━"*(self.width-2)+"┛")
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def update_pad(self, position : int) -> None:
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for i in range(self.trueheight) :
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self.pad.addstr(i,0," ")
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self.pad.addstr(position,0,">") #set a marker in front of the selected line
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def refresh(self, position : int) -> None:
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if self.height-2>=position-1 :
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cornery = 0
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elif self.height-2 >= self.trueheight-position :
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cornery = self.trueheight-self.height+2
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self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
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self.height + self.toplefty,
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self.width + self.topleftx)
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self.update_pad(position)
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self.pad.refresh(cornery, 0, self.toplefty+1, self.topleftx+1,
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self.height-2 + self.toplefty,
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self.width-2 + self.topleftx)
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