Change texture pack
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13ac2ba13a
commit
ddf0b21e37
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@ -31,6 +31,10 @@ class TexturePack:
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def get_pack(cls, name: str) -> "TexturePack":
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def get_pack(cls, name: str) -> "TexturePack":
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return cls._packs[name.lower()]
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return cls._packs[name.lower()]
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@classmethod
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def get_next_pack_name(cls, name: str) -> str:
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return "squirrel" if name == "ascii" else "ascii"
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TexturePack.ASCII_PACK = TexturePack(
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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name="ascii",
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@ -2,6 +2,7 @@ import sys
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from enum import Enum
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from enum import Enum
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from typing import Any, Optional
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from typing import Any, Optional
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from .display.texturepack import TexturePack
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from .enums import GameMode, KeyValues
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from .enums import GameMode, KeyValues
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from .settings import Settings
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from .settings import Settings
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@ -61,10 +62,14 @@ class SettingsMenu(Menu):
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s = settings.get_comment(key)
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s = settings.get_comment(key)
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s += " : "
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s += " : "
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if self.waiting_for_key and i == self.position:
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if self.waiting_for_key and i == self.position:
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s += "? "
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s += "?"
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else:
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else:
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s += getattr(settings, key).replace("\n", "\\n")
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s += getattr(settings, key).replace("\n", "\\n")
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s += 8 * " " # Write over old text
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self.values.append(s)
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self.values.append(s)
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self.values.append("")
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self.values.append("Changer le pack de textures n'aura effet")
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self.values.append("qu'après avoir relancé le jeu.")
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
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game: Any) -> None:
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game: Any) -> None:
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@ -78,9 +83,15 @@ class SettingsMenu(Menu):
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self.go_down()
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self.go_down()
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if key == KeyValues.UP:
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if key == KeyValues.UP:
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self.go_up()
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self.go_up()
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if key == KeyValues.ENTER:
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if key == KeyValues.ENTER and self.position < len(self.values) - 3:
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option = list(game.settings.settings_keys)[self.position]
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option = list(game.settings.settings_keys)[self.position]
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if option != "TEXTURE_PACK":
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if option == "TEXTURE_PACK":
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game.settings.TEXTURE_PACK = \
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TexturePack.get_next_pack_name(
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game.settings.TEXTURE_PACK)
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game.settings.write_settings()
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self.update_values(game.settings)
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else:
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self.waiting_for_key = True
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self.waiting_for_key = True
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self.update_values(game.settings)
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self.update_values(game.settings)
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else:
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else:
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