MapDisplay extends Display
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@ -10,6 +10,3 @@ class Display:
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def refresh(self) -> None:
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def refresh(self) -> None:
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raise NotImplementedError
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raise NotImplementedError
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def display(self, y: int, x: int) -> None:
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raise NotImplementedError
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@ -1,19 +1,21 @@
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#!/usr/bin/env python
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#!/usr/bin/env python
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import curses
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import curses
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from typing import Any
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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from dungeonbattle.interfaces import Map
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class MapDisplay:
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class MapDisplay(Display):
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def __init__(self, screen: Any, m: Map, player: Player, pack: TexturePack):
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def __init__(self, m: Map, pack: TexturePack, height: int, width: int,
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super().__init__(screen)
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init_pad: bool = True):
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self.height = self.rows
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self.width = width
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self.width = self.cols
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self.height = height
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self.pack = pack
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self.pack = pack
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self.map = m
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self.map = m
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if init_pad:
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self.player = player
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self.pad = curses.newpad(m.height, m.width + 1)
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self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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@ -35,3 +37,6 @@ class MapDisplay:
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self.pad.clear()
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self.pad.clear()
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self.update_pad()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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def refresh(self) -> None:
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return self.display(self.player.y, self.player.x)
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@ -39,7 +39,7 @@ class Game:
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self.player = Player()
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self.player = Player()
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self.player.move(1, 6)
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self.player.move(1, 6)
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self.m.add_entity(self.player)
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self.m.add_entity(self.player)
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self.d = MenuDisplay(self, self.main_menu, 0, 0)
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self.current_display = MenuDisplay(self, self.main_menu, 0, 0)
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@staticmethod
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@staticmethod
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def load_game(filename: str) -> None:
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def load_game(filename: str) -> None:
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@ -51,7 +51,7 @@ class Game:
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screen.clear()
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screen.clear()
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screen.refresh()
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screen.refresh()
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# self.d.display(self.player.y, self.player.x)
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# self.d.display(self.player.y, self.player.x)
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self.d.refresh()
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self.current_display.refresh()
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key = screen.getkey()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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self.handle_key_pressed(self.translate_key(key))
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@ -94,4 +94,4 @@ class Game:
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self.state = GameMode.SETTINGS
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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sys.exit(0)
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self.d.refresh()
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self.current_display.refresh()
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