diff --git a/squirrelbattle/mapgeneration/broguelike.py b/squirrelbattle/mapgeneration/broguelike.py index 02fc736..59cbaeb 100644 --- a/squirrelbattle/mapgeneration/broguelike.py +++ b/squirrelbattle/mapgeneration/broguelike.py @@ -162,7 +162,8 @@ class Generator: dim_v, dim_h = len(starting_room), len(starting_room[0]) pos_y, pos_x = randint(0, height-dim_v-1), randint(0, width-dim_h-1) self.place_room(level, pos_y, pos_x, starting_room, 0, 0) - level[0][0] = Tile.EMPTY + if starting_room[0][0] != Tile.FLOOR: + level[pos_y][pos_x] = Tile.EMPTY self.params["corridor_chance"] = mem # find a starting position