More modularity, add properties in tiles
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@ -40,6 +40,12 @@ class Tile(Enum):
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WALL = '#'
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WALL = '#'
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FLOOR = '.'
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FLOOR = '.'
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def is_wall(self) -> bool:
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return self == Tile.WALL
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def can_walk(self) -> bool:
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return not self.is_wall()
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class Entity:
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class Entity:
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x: int
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x: int
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@ -19,18 +19,17 @@ def proof_of_concept() -> None:
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while True:
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while True:
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key = stdscr.getkey()
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key = stdscr.getkey()
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stdscr.addstr(cur[0], cur[1], '.')
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stdscr.addstr(cur[0], cur[1], '.')
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next_pos = cur[:]
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if key == 'z' or key == 'KEY_UP':
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if key == 'z' or key == 'KEY_UP':
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if cur[0] > 0 and m.tiles[cur[0] - 1][cur[1]].value != '#':
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next_pos[0] = cur[0] - 1
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cur[0] = cur[0] - 1
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if key == 's' or key == 'KEY_DOWN':
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if key == 's' or key == 'KEY_DOWN':
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if cur[0] < m.height - 1 and \
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next_pos[0] = cur[0] + 1
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m.tiles[cur[0] + 1][cur[1]].value != '#':
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cur[0] = cur[0] + 1
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if key == 'q' or key == 'KEY_LEFT':
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if key == 'q' or key == 'KEY_LEFT':
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if cur[1] > 0 and m.tiles[cur[0]][cur[1] - 1].value != '#':
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next_pos[1] = cur[1] - 1
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cur[1] = cur[1] - 1
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if key == 'd' or key == 'KEY_RIGHT':
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if key == 'd' or key == 'KEY_RIGHT':
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if cur[1] < m.width and \
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next_pos[1] = cur[1] + 1
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m.tiles[cur[0]][cur[1] + 1].value != '#':
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if 0 <= next_pos[0] < m.height and 0 <= next_pos[0] < m.width:
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cur[1] = cur[1] + 1
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next_tile = m.tiles[next_pos[0]][next_pos[1]]
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if next_tile.can_walk():
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cur = next_pos
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stdscr.addstr(cur[0], cur[1], '🐿️')
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stdscr.addstr(cur[0], cur[1], '🐿️')
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