Tiles can have multiple width according to the used texture pack for a better support of unicode
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@ -12,12 +12,13 @@ class MapDisplay(Display):
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def update_map(self, m: Map) -> None:
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def update_map(self, m: Map) -> None:
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self.map = m
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self.map = m
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self.pad = self.newpad(m.height, m.width + 1)
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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for e in self.map.entities:
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack[e.name.upper()])
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self.pad.addstr(e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()])
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def display(self) -> None:
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def display(self) -> None:
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y, x = self.map.currenty, self.map.currentx
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y, x = self.map.currenty, self.map.currentx
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@ -27,10 +28,11 @@ class MapDisplay(Display):
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deltay, deltax = self.height - deltay, self.width - deltax
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deltay, deltax = self.height - deltay, self.width - deltax
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smaxrow = self.map.height - (y + deltay) + self.height - 1
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smaxrow = self.map.height - (y + deltay) + self.height - 1
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smaxrow = min(smaxrow, self.height - 1)
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smaxrow = min(smaxrow, self.height - 1)
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smaxcol = self.map.width - (x + deltax) + self.width - 1
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smaxcol = self.pack.tile_width * self.map.width - \
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(x + deltax) + self.width - 1
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smaxcol = min(smaxcol, self.width - 1)
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smaxcol = min(smaxcol, self.width - 1)
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pminrow = max(0, min(self.map.height, pminrow))
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pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.map.width, pmincol))
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pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
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self.pad.clear()
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self.pad.clear()
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self.update_pad()
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self.update_pad()
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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@ -2,6 +2,7 @@ class TexturePack:
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_packs = dict()
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_packs = dict()
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name: str
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name: str
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tile_width: int
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EMPTY: str
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EMPTY: str
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WALL: str
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WALL: str
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FLOOR: str
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FLOOR: str
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@ -25,6 +26,7 @@ class TexturePack:
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TexturePack.ASCII_PACK = TexturePack(
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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name="ascii",
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tile_width=1,
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EMPTY=' ',
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EMPTY=' ',
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WALL='#',
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WALL='#',
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FLOOR='.',
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FLOOR='.',
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@ -34,9 +36,10 @@ TexturePack.ASCII_PACK = TexturePack(
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TexturePack.SQUIRREL_PACK = TexturePack(
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TexturePack.SQUIRREL_PACK = TexturePack(
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name="squirrel",
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name="squirrel",
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EMPTY=' ',
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tile_width=2,
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WALL='█',
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EMPTY=' ',
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FLOOR='.',
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WALL='██',
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PLAYER='🐿️',
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FLOOR='..',
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HEDGEHOG='🦔',
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PLAYER='🐿️ ',
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HEDGEHOG='🦔 ',
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)
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)
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