Fix linting
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		| @@ -53,7 +53,8 @@ class KeyValues(Enum): | |||||||
|     DANCE = auto() |     DANCE = auto() | ||||||
|  |  | ||||||
|     @staticmethod |     @staticmethod | ||||||
|     def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]: |     def translate_key(key: str, settings: Settings) \ | ||||||
|  |             -> Optional["KeyValues"]:  # noqa: C901 | ||||||
|         """ |         """ | ||||||
|         Translates the raw string key into an enum value that we can use. |         Translates the raw string key into an enum value that we can use. | ||||||
|         """ |         """ | ||||||
| @@ -91,4 +92,3 @@ class KeyValues(Enum): | |||||||
|             return KeyValues.LAUNCH |             return KeyValues.LAUNCH | ||||||
|         elif key == settings.KEY_DANCE: |         elif key == settings.KEY_DANCE: | ||||||
|             return KeyValues.DANCE |             return KeyValues.DANCE | ||||||
|         return None |  | ||||||
|   | |||||||
| @@ -260,12 +260,10 @@ class TestGame(unittest.TestCase): | |||||||
|         self.game.handle_key_pressed(KeyValues.DANCE) |         self.game.handle_key_pressed(KeyValues.DANCE) | ||||||
|         self.assertEqual(rabbit.confused, 1) |         self.assertEqual(rabbit.confused, 1) | ||||||
|         string = rabbit.hit(self.game.player) |         string = rabbit.hit(self.game.player) | ||||||
|         self.assertEqual(string, |         self.assertEqual( | ||||||
|                          "{name} is confused, it can not hit {opponent}." |             string, _("{name} is confused, it can not hit {opponent}.") | ||||||
|                          .format(name=_(rabbit.translated_name.capitalize() |             .format(name=rabbit.translated_name.capitalize(), | ||||||
|                                         ), opponent=_( |                     opponent=self.game.player.translated_name)) | ||||||
|                                             self.game.player.translated_name |  | ||||||
|                                                       ))) |  | ||||||
|         rabbit.confused = 0 |         rabbit.confused = 0 | ||||||
|         self.game.player.charisma = 0 |         self.game.player.charisma = 0 | ||||||
|         self.game.handle_key_pressed(KeyValues.DANCE) |         self.game.handle_key_pressed(KeyValues.DANCE) | ||||||
|   | |||||||
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