From cdd527a7fd47e6b398b69cd717410c553b61474d Mon Sep 17 00:00:00 2001 From: Yohann D'ANELLO Date: Fri, 4 Dec 2020 14:57:53 +0100 Subject: [PATCH] Close the inventory using the same key --- squirrelbattle/game.py | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/squirrelbattle/game.py b/squirrelbattle/game.py index d6045ce..b4b3147 100644 --- a/squirrelbattle/game.py +++ b/squirrelbattle/game.py @@ -83,6 +83,8 @@ class Game: if self.state == GameMode.PLAY: self.handle_key_pressed_play(key) + elif self.state == GameMode.INVENTORY: + self.handle_key_pressed_inventory(key) elif self.state == GameMode.MAINMENU: self.handle_key_pressed_main_menu(key) elif self.state == GameMode.SETTINGS: @@ -110,6 +112,13 @@ class Game: elif key == KeyValues.SPACE: self.state = GameMode.MAINMENU + def handle_key_pressed_inventory(self, key: KeyValues) -> None: + """ + In the inventory menu, we can interact with items or close the menu. + """ + if key == KeyValues.SPACE or key == KeyValues.INVENTORY: + self.state = GameMode.PLAY + def handle_key_pressed_main_menu(self, key: KeyValues) -> None: """ In the main menu, we can navigate through options.