Save the inventory of the player when saving the game, fixes #33
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@ -19,7 +19,8 @@ class Player(FightingEntity):
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def __init__(self, name: str = "player", maxhealth: int = 20,
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def __init__(self, name: str = "player", maxhealth: int = 20,
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strength: int = 5, intelligence: int = 1, charisma: int = 1,
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strength: int = 5, intelligence: int = 1, charisma: int = 1,
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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current_xp: int = 0, max_xp: int = 10, *args, **kwargs) \
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current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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*args, **kwargs) \
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-> None:
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-> None:
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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intelligence=intelligence, charisma=charisma,
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@ -27,7 +28,12 @@ class Player(FightingEntity):
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level=level, *args, **kwargs)
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level=level, *args, **kwargs)
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self.current_xp = current_xp
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self.current_xp = current_xp
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self.max_xp = max_xp
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self.max_xp = max_xp
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self.inventory = list()
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self.inventory = inventory if inventory else list()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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self.paths = dict()
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self.paths = dict()
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def move(self, y: int, x: int) -> None:
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def move(self, y: int, x: int) -> None:
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@ -118,4 +124,5 @@ class Player(FightingEntity):
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d = super().save_state()
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d = super().save_state()
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d["current_xp"] = self.current_xp
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d["current_xp"] = self.current_xp
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d["max_xp"] = self.max_xp
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d["max_xp"] = self.max_xp
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d["inventory"] = [item.save_state() for item in self.inventory]
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return d
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return d
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@ -32,6 +32,9 @@ class TestGame(unittest.TestCase):
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"""
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"""
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Save a game and reload it.
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Save a game and reload it.
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"""
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"""
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bomb = Bomb()
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self.game.map.add_entity(bomb)
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bomb.hold(self.game.player)
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old_state = self.game.save_state()
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old_state = self.game.save_state()
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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@ -45,6 +48,9 @@ class TestGame(unittest.TestCase):
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new_state = self.game.save_state()
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new_state = self.game.save_state()
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self.assertEqual(old_state, new_state)
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self.assertEqual(old_state, new_state)
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# Ensure that the bomb is loaded
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self.assertTrue(self.game.player.inventory)
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# Error on loading save
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# Error on loading save
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with open(ResourceManager.get_config_path("save.json"), "w") as f:
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with open(ResourceManager.get_config_path("save.json"), "w") as f:
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f.write("I am not a JSON file")
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f.write("I am not a JSON file")
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