Instantiate entity attributes in __init__ rather than in the class definition

This commit is contained in:
Yohann D'ANELLO 2020-11-18 14:54:21 +01:00
parent 0488d8a9e2
commit be6c949b18
4 changed files with 82 additions and 60 deletions

View File

@ -9,11 +9,13 @@ class Item(Entity):
A class for items A class for items
""" """
held: bool held: bool
held_by: Optional["Player"] held_by: Optional[Player]
def __init__(self, *args, **kwargs): def __init__(self, held: bool = False, held_by: Optional[Player] = None,
*args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
self.held = False self.held = held
self.held_by = held_by
def drop(self, y: int, x: int) -> None: def drop(self, y: int, x: int) -> None:
""" """
@ -40,8 +42,11 @@ class Heart(Item):
""" """
A heart item to return health to the player A heart item to return health to the player
""" """
name: str = "heart" healing: int
healing: int = 5
def __init__(self, healing: int = 5, *args, **kwargs):
super().__init__(name="heart", *args, **kwargs)
self.healing = healing
def hold(self, player: "Player") -> None: def hold(self, player: "Player") -> None:
""" """
@ -53,15 +58,16 @@ class Heart(Item):
class Bomb(Item): class Bomb(Item):
""" """
A bomb item intended to deal damage to ennemies at long range A bomb item intended to deal damage to enemies at long range
""" """
name: str = "bomb"
damage: int = 5 damage: int = 5
exploding: bool exploding: bool
def __init__(self, *args, **kwargs): def __init__(self, damage: int = 5, exploding: bool = False,
super().__init__(*args, **kwargs) *args, **kwargs):
self.exploding = False super().__init__(name="bomb", *args, **kwargs)
self.damage = damage
self.exploding = exploding
def drop(self, x: int, y: int) -> None: def drop(self, x: int, y: int) -> None:
super().drop(x, y) super().drop(x, y)

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@ -6,11 +6,23 @@ from ..interfaces import FightingEntity, Map
class Monster(FightingEntity): class Monster(FightingEntity):
""" """
The class for all monsters in the dungeon The class for all monsters in the dungeon.
A monster must override this class, and the parameters are given
in the __init__ function.
An example of the specification of a monster that has a strength of 4
and 20 max HP:
class MyMonster(Monster):
def __init__(self, strength: int = 4, maxhealth: int = 20,
*args, **kwargs) -> None:
super().__init__(name="my_monster", strength=strength,
maxhealth=maxhealth, *args, **kwargs)
With that way, attributes can be overwritten when the entity got created.
""" """
def __init__(self) -> None: def __init__(self, *args, **kwargs):
super().__init__() super().__init__(*args, **kwargs)
def act(self, m: Map) -> None: def act(self, m: Map) -> None:
""" """
By default, a monster will move randomly where it is possible By default, a monster will move randomly where it is possible
@ -44,41 +56,37 @@ class Beaver(Monster):
""" """
A beaver monster A beaver monster
""" """
def __init__(self) -> None: def __init__(self, strength: int = 2, maxhealth: int = 20,
super().__init__() *args, **kwargs) -> None:
name = "beaver" super().__init__(name="beaver", strength=strength,
maxhealth = 30 maxhealth=maxhealth, *args, **kwargs)
strength = 2
class Hedgehog(Monster): class Hedgehog(Monster):
""" """
A really mean hedgehog monster A really mean hedgehog monster
""" """
def __init__(self) -> None: def __init__(self, strength: int = 3, maxhealth: int = 10,
super().__init__() *args, **kwargs) -> None:
name = "hedgehog" super().__init__(name="hedgehog", strength=strength,
maxhealth = 10 maxhealth=maxhealth, *args, **kwargs)
strength = 3
class Rabbit(Monster): class Rabbit(Monster):
""" """
A rabbit monster A rabbit monster
""" """
def __init__(self) -> None: def __init__(self, strength: int = 1, maxhealth: int = 15,
super().__init__() *args, **kwargs) -> None:
name = "rabbit" super().__init__(name="rabbit", strength=strength,
maxhealth = 15 maxhealth=maxhealth, *args, **kwargs)
strength = 1
class TeddyBear(Monster): class TeddyBear(Monster):
""" """
A cute teddybear monster A cute teddybear monster
""" """
def __init__(self) -> None: def __init__(self, strength: int = 0, maxhealth: int = 50,
super().__init__() *args, **kwargs) -> None:
name = "teddy_bear" super().__init__(name="teddy_bear", strength=strength,
maxhealth = 50 maxhealth=maxhealth, *args, **kwargs)
strength = 0

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@ -8,22 +8,23 @@ class Player(FightingEntity):
""" """
The class of the player The class of the player
""" """
name = "player"
maxhealth: int = 20
strength: int = 5
intelligence: int = 1
charisma: int = 1
dexterity: int = 1
constitution: int = 1
level: int = 1
current_xp: int = 0 current_xp: int = 0
max_xp: int = 10 max_xp: int = 10
inventory: list inventory: list
paths: Dict[Tuple[int, int], Tuple[int, int]] paths: Dict[Tuple[int, int], Tuple[int, int]]
def __init__(self): def __init__(self, maxhealth: int = 20, strength: int = 5,
super().__init__() intelligence: int = 1, charisma: int = 1, dexterity: int = 1,
constitution: int = 1, level: int = 1, current_xp: int = 0,
max_xp: int = 10, *args, **kwargs) -> None:
super().__init__(name="player", maxhealth=maxhealth, strength=strength,
intelligence=intelligence, charisma=charisma,
dexterity=dexterity, constitution=constitution,
level=level, *args, **kwargs)
self.current_xp = current_xp
self.max_xp = max_xp
self.inventory = list() self.inventory = list()
self.paths = dict()
def move(self, y: int, x: int) -> None: def move(self, y: int, x: int) -> None:
""" """

View File

@ -2,7 +2,7 @@
from enum import Enum, auto from enum import Enum, auto
from math import sqrt from math import sqrt
from random import choice, randint from random import choice, randint
from typing import List from typing import List, Optional
from dungeonbattle.display.texturepack import TexturePack from dungeonbattle.display.texturepack import TexturePack
@ -141,7 +141,7 @@ class Map:
""" """
self.width = d["width"] self.width = d["width"]
self.height = d["height"] self.height = d["height"]
self.start_y = d["start_y"] self.start_y = d["start_y"]
self.start_x = d["start_x"] self.start_x = d["start_x"]
self.currentx = d["currentx"] self.currentx = d["currentx"]
self.currenty = d["currenty"] self.currenty = d["currenty"]
@ -192,11 +192,15 @@ class Entity:
y: int y: int
x: int x: int
name: str name: str
map: Map map: Map
def __init__(self): # noinspection PyShadowingBuiltins
self.y = 0 def __init__(self, y: int = 0, x: int = 0, name: Optional[str] = None,
self.x = 0 map: Optional[Map] = None):
self.y = y
self.x = x
self.name = name
self.map = map
def check_move(self, y: int, x: int, move_if_possible: bool = False)\ def check_move(self, y: int, x: int, move_if_possible: bool = False)\
-> bool: -> bool:
@ -318,16 +322,19 @@ class FightingEntity(Entity):
constitution: int constitution: int
level: int level: int
def __init__(self): def __init__(self, maxhealth: int = 0, health: Optional[int] = None,
super().__init__() strength: int = 0, intelligence: int = 0, charisma: int = 0,
self.health = self.maxhealth dexterity: int = 0, constitution: int = 0, level: int = 0,
self.health = 0 *args, **kwargs) -> None:
self.strength = 0 super().__init__(*args, **kwargs)
self.intelligence = 0 self.maxhealth = maxhealth
self.charisma = 0 self.health = maxhealth if health is None else health
self.dexterity = 0 self.strength = strength
self.constitution = 0 self.intelligence = intelligence
self.level = 1 self.charisma = charisma
self.dexterity = dexterity
self.constitution = constitution
self.level = level
@property @property
def dead(self) -> bool: def dead(self) -> bool: